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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta content="App Inventor for Android" name="description" />
<meta content="Android, Blocks App Inventor, Mobile, Phone, IDE" name="keywords" />
<title>
LEGO MINDSTORMS - App Inventor for Android
</title>
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<body>
<script language = "JavaScript">createHeader('<div id="navigation-breadcrumb"> <a href="/learn/">Learn</a> > <a href="/learn/reference/">Reference</a> > LEGO MINDSTORMS > ');</script><br>
<div id="aiac">
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<div class="learn-page">
<h1>
LEGO® MINDSTORMS®
</h1>
<p>
These components provide control of LEGO® MINDSTORMS® NXT robots using Bluetooth.
</p>
<p>
LEGO and MINDSTORMS are registered trademarks of the LEGO Group.
</p>
<p>
<b>
IMPORTANT
</b>
: All of these components have a
<b>
BluetoothClient
<i>
property
</i>
</b>
that must be set in the App Inventor designer (in the browser).
The property cannot be set in the blocks editor. The property tells which
<b>
BluetoothClient
<i>
component
</i>
</b>
to use for communication with the robot.
You will need to explicitly add a BluetoothClient component to your project. If you
have one robot, you should have one BluetoothClient component. If you are lucky
enough to have two robots and you want to control both of them simultaneously from
one application, you'll need two BluetoothClient components in your project. The
BluetoothClient component is available from the "Not ready for prime time" section
of the palette.
</p>
<p>
Here's a list of the initial steps you'll need to perform to use one or more of the
NXT components:
</p>
<ol>
<li>
Go to the
<i>
Palette
</i>
and click on "Not ready for prime time".
</li>
<li>
Drag a
<i>
BluetoothClient
</i>
component and drop it on to the
<i>
Viewer
</i>
.
</li>
<li>
The component will automatically be named
<i>
BluetoothClient1
</i>
.
</li>
<li>
In the
<i>
Palette
</i>
, click on "LEGO MINDSTORMS".
</li>
<li>
Drag one of the components, for example
<i>
NxtDirectCommands
</i>
, and drop it
on to the
<i>
Viewer
</i>
.
</li>
<li>
In the
<i>
Properties box
</i>
, click on the area after
<i>
BluetoothClient
</i>
(currently "None...").
</li>
<li>
A box appears with a list of all the BluetoothClient components in your
project.
</li>
<li>
Click on
<i>
BluetoothClient1
</i>
and click
<i>
OK
</i>
.
</li>
<li>
If desired, add another component, for example
<i>
NxtColorSensor
</i>
, and
repeat steps 6-8 to set its
<i>
BluetoothClient
</i>
property.
</li>
</ol>
<h2>
Table of Contents
</h2>
<ul>
<li>
<a href="#NxtDirectCommands">
NxtDirectCommands
</a>
</li>
<li>
<a href="#NxtColorSensor">
NxtColorSensor
</a>
</li>
<li>
<a href="#NxtLightSensor">
NxtLightSensor
</a>
</li>
<li>
<a href="#NxtSoundSensor">
NxtSoundSensor
</a>
</li>
<li>
<a href="#NxtTouchSensor">
NxtTouchSensor
</a>
</li>
<li>
<a href="#NxtUltrasonicSensor">
NxtUltrasonicSensor
</a>
</li>
<li>
<a href="#NxtDrive">
NxtDrive
</a>
</li>
</ul>
<h2 id="NxtDirectCommands">
NxtDirectCommands
</h2>
<img alt="" src="images/legoMindstormsNxt.png" />
<p>
A component that provides a low-level interface to a LEGO MINDSTORMS NXT robot,
with functions to send NXT Direct Commands
</p>
<h3>
Properties
</h3>
<dl>
<dt>
<code>
BluetoothClient
</code>
</dt>
<dd>
The BluetoothClient component that should be used for communication.
<b>
Must be
set in the Designer
</b>
</dd>
</dl>
<h3>
Methods
</h3>
<dl>
<dt>
<code>
DeleteFile
</code>
(text fileName)
</dt>
<dd>
Delete a file on the robot.
</dd>
<dt>
<code>
DownloadFile
</code>
(text source, text destination)
</dt>
<dd>
Download a file to the robot.
</dd>
<dt>
<code>
GetBatteryLevel
</code>
()
</dt>
<dd>
Get the battery level for the robot. Returns the voltage in millivolts.
</dd>
<dt>
<code>
GetBrickName
</code>
()
</dt>
<dd>
Get the brick name of the robot.
</dd>
<dt>
<code>
GetCurrentProgramName
</code>
()
</dt>
<dd>
Get the name of currently running program on the robot.
</dd>
<dt>
<code>
GetFirmwareVersion
</code>
()
</dt>
<dd>
Get the firmware and protocol version numbers for the robot as a list where the
first element is the firmware version number and the second element is the
protocol version number.
</dd>
<dt>
<code>
GetInputValues
</code>
(text sensorPortLetter)
</dt>
<dd>
Reads the values of an input sensor on the robot. Assumes sensor type has been
configured via SetInputMode.
</dd>
<dt>
<code>
GetOutputState
</code>
(text motorPortLetter)
</dt>
<dd>
Reads the output state of a motor on the robot.
</dd>
<dt>
<code>
KeepAlive
</code>
()
</dt>
<dd>
Keep Alive. Returns the current sleep time limit in milliseconds.
</dd>
<dt>
<code>
ListFiles
</code>
(text wildcard)
</dt>
<dd>
Returns a list containing the names of matching files found on the robot.
</dd>
<dt>
<code>
LsGetStatus
</code>
(text sensorPortLetter)
</dt>
<dd>
Returns the count of available bytes to read.
</dd>
<dt>
<code>
LsRead
</code>
(text sensorPortLetter)
</dt>
<dd>
Reads unsigned low speed data from an input sensor on the robot. Assumes sensor
type has been configured via SetInputMode.
</dd>
<dt>
<code>
LsWrite
</code>
(text sensorPortLetter, list list, number rxDataLength)
</dt>
<dd>
Writes low speed data to an input sensor on the robot. Assumes sensor type has
been configured via SetInputMode.
</dd>
<dt>
<code>
MessageRead
</code>
(number mailbox)
</dt>
<dd>
Read a message from a mailbox (1-10) on the robot.
</dd>
<dt>
<code>
MessageWrite
</code>
(number mailbox, text message)
</dt>
<dd>
Write a message to a mailbox (1-10) on the robot.
</dd>
<dt>
<code>
PlaySoundFile
</code>
(text fileName)
</dt>
<dd>
Play a sound file on the robot.
</dd>
<dt>
<code>
PlayTone
</code>
(number frequencyHz, number durationMs)
</dt>
<dd>
Make the robot play a tone.
</dd>
<dt>
<code>
ResetInputScaledValue
</code>
(text sensorPortLetter)
</dt>
<dd>
Reset the scaled value of an input sensor on the robot.
</dd>
<dt>
<code>
ResetMotorPosition
</code>
(text motorPortLetter, boolean relative)
</dt>
<dd>
Reset motor position.
</dd>
<dt>
<code>
SetBrickName
</code>
(text name)
</dt>
<dd>
Set the brick name of the robot.
</dd>
<dt>
<code>
SetInputMode
</code>
(text sensorPortLetter, number sensorType, number
sensorMode)
</dt>
<dd>
Configure an input sensor on the robot.
</dd>
<dt>
<code>
SetOutputState
</code>
(text motorPortLetter, number power, number mode,
number regulationMode, number turnRatio, number runState, number tachoLimit)
</dt>
<dd>
Sets the output state of a motor on the robot.
</dd>
<dt>
<code>
StartProgram
</code>
(text programName)
</dt>
<dd>
Start execution of a previously downloaded program on the robot.
</dd>
<dt>
<code>
StopProgram
</code>
()
</dt>
<dd>
Stop execution of the currently running program on the robot.
</dd>
<dt>
<code>
StopSoundPlayback
</code>
()
</dt>
<dd>
Stop sound playback.
</dd>
</dl>
<h2 id="NxtColorSensor">
NxtColorSensor
</h2>
<img alt="" src="images/legoMindstormsNxt.png" />
<p>
A component that provides a high-level interface to a color sensor on a LEGO
MINDSTORMS NXT robot
</p>
<h3>
Properties
</h3>
<dl>
<dt>
<code>
BluetoothClient
</code>
</dt>
<dd>
The BluetoothClient component that should be used for communication.
<b>
Must be
set in the Designer
</b>
</dd>
<dt>
<code>
SensorPort
</code>
</dt>
<dd>
The sensor port that the sensor is connected to.
<b>
Must be set in the
Designer
</b>
</dd>
<dt>
<code>
DetectColor
</code>
</dt>
<dd>
Whether the sensor should detect color or light.
<br />
True indicates that the sensor should detect color; False indicates that the
sensor should detect light.
<br />
If the DetectColor property is set to True, the BelowRange, WithinRange, and
AboveRange events will not occur and the sensor will not generate color.
<br />
If the DetectColor property is set to False, the ColorChanged event will not
occur.
</dd>
<dt>
<code>
ColorChangedEventEnabled
</code>
</dt>
<dd>
Whether the ColorChanged event should fire when the DetectColor property is set
to True and the detected color changes.
</dd>
<dt>
<code>
GenerateColor
</code>
</dt>
<dd>
The color that should generated by the sensor.
<br />
Only None, Red, Green, or Blue are valid values.
<br />
The sensor will not generate color when the DetectColor property is set to True.
</dd>
<dt>
<code>
BottomOfRange
</code>
</dt>
<dd>
The bottom of the range used for the BelowRange, WithinRange, and AboveRange
events.
</dd>
<dt>
<code>
TopOfRange
</code>
</dt>
<dd>
The top of the range used for the BelowRange, WithinRange, and AboveRange events.
</dd>
<dt>
<code>
BelowRangeEventEnabled
</code>
</dt>
<dd>
Whether the BelowRange event should fire when the DetectColor property is set to
False and the light level goes below the BottomOfRange.
</dd>
<dt>
<code>
WithinRangeEventEnabled
</code>
</dt>
<dd>
Whether the WithinRange event should fire when the DetectColor property is set to
False and the light level goes between the BottomOfRange and the TopOfRange.
</dd>
<dt>
<code>
AboveRangeEventEnabled
</code>
</dt>
<dd>
Whether the AboveRange event should fire when the DetectColor property is set to
False and the light level goes above the TopOfRange.
</dd>
</dl>
<h3>
Events
</h3>
<dl>
<dt>
<code>
ColorChanged(number color)
</code>
</dt>
<dd>
Detected color has changed.
<br />
The ColorChanged event will not occur if the DetectColor property is set to False
or if the ColorChangedEventEnabled property is set to False.
</dd>
<dt>
<code>
BelowRange()
</code>
</dt>
<dd>
Light level has gone below the range.
<br />
The BelowRange event will not occur if the DetectColor property is set to True or
if the BelowRangeEventEnabled property is set to False.
</dd>
<dt>
<code>
WithinRange()
</code>
</dt>
<dd>
Light level has gone within the range.
<br />
The WithinRange event will not occur if the DetectColor property is set to True
or if the WithinRangeEventEnabled property is set to False.
</dd>
<dt>
<code>
AboveRange()
</code>
</dt>
<dd>
Light level has gone above the range.
<br />
The AboveRange event will not occur if the DetectColor property is set to True or
if the AboveRangeEventEnabled property is set to False.
</dd>
</dl>
<h3>
Methods
</h3>
<dl>
<dt>
<code>
GetColor
</code>
()
</dt>
<dd>
Returns the current detected color, or the color None if the color can not be
read or if the DetectColor property is set to False.
</dd>
<dt>
<code>
GetLightLevel
</code>
()
</dt>
<dd>
Returns the current light level as a value between 0 and 1023, or -1 if the light
level can not be read or if the DetectColor property is set to True.
</dd>
</dl>
<h2 id="NxtLightSensor">
NxtLightSensor
</h2>
<img alt="" src="images/legoMindstormsNxt.png" />
<p>
A component that provides a high-level interface to a light sensor on a LEGO
MINDSTORMS NXT robot
</p>
<h3>
Properties
</h3>
<dl>
<dt>
<code>
BluetoothClient
</code>
</dt>
<dd>
The BluetoothClient component that should be used for communication.
<b>
Must be
set in the Designer
</b>
</dd>
<dt>
<code>
SensorPort
</code>
</dt>
<dd>
The sensor port that the sensor is connected to.
<b>
Must be set in the
Designer
</b>
</dd>
<dt>
<code>
GenerateLight
</code>
</dt>
<dd>
Whether the light sensor should generate light.
</dd>
<dt>
<code>
BottomOfRange
</code>
</dt>
<dd>
The bottom of the range used for the BelowRange, WithinRange, and AboveRange
events.
</dd>
<dt>
<code>
TopOfRange
</code>
</dt>
<dd>
The top of the range used for the BelowRange, WithinRange, and AboveRange events.
</dd>
<dt>
<code>
BelowRangeEventEnabled
</code>
</dt>
<dd>
Whether the BelowRange event should fire when the light level goes below the
BottomOfRange.
</dd>
<dt>
<code>
WithinRangeEventEnabled
</code>
</dt>
<dd>
Whether the WithinRange event should fire when the light level goes between the
BottomOfRange and the TopOfRange.
</dd>
<dt>
<code>
AboveRangeEventEnabled
</code>
</dt>
<dd>
Whether the AboveRange event should fire when the light level goes above the
TopOfRange.
</dd>
</dl>
<h3>
Events
</h3>
<dl>
<dt>
<code>
BelowRange()
</code>
</dt>
<dd>
Light level has gone below the range.
</dd>
<dt>
<code>
WithinRange()
</code>
</dt>
<dd>
Light level has gone within the range.
</dd>
<dt>
<code>
AboveRange()
</code>
</dt>
<dd>
Light level has gone above the range.
</dd>
</dl>
<h3>
Methods
</h3>
<dl>
<dt>
<code>
GetLightLevel
</code>
()
</dt>
<dd>
Returns the current light level as a value between 0 and 1023, or -1 if the light
level can not be read.
</dd>
</dl>
<h2 id="NxtSoundSensor">
NxtSoundSensor
</h2>
<img alt="" src="images/legoMindstormsNxt.png" />
<p>
A component that provides a high-level interface to a sound sensor on a LEGO
MINDSTORMS NXT robot
</p>
<h3>
Properties
</h3>
<dl>
<dt>
<code>
BluetoothClient
</code>
</dt>
<dd>
The BluetoothClient component that should be used for communication.
<b>
Must be
set in the Designer
</b>
</dd>
<dt>
<code>
SensorPort
</code>
</dt>
<dd>
The sensor port that the sensor is connected to.
<b>
Must be set in the
Designer
</b>
</dd>
<dt>
<code>
BottomOfRange
</code>
</dt>
<dd>
The bottom of the range used for the BelowRange, WithinRange, and AboveRange
events.
</dd>
<dt>
<code>
TopOfRange
</code>
</dt>
<dd>
The top of the range used for the BelowRange, WithinRange, and AboveRange events.
</dd>
<dt>
<code>
BelowRangeEventEnabled
</code>
</dt>
<dd>
Whether the BelowRange event should fire when the sound level goes below the
BottomOfRange.
</dd>
<dt>
<code>
WithinRangeEventEnabled
</code>
</dt>
<dd>
Whether the WithinRange event should fire when the sound level goes between the
BottomOfRange and the TopOfRange.
</dd>
<dt>
<code>
AboveRangeEventEnabled
</code>
</dt>
<dd>
Whether the AboveRange event should fire when the sound level goes above the
TopOfRange.
</dd>
</dl>
<h3>
Events
</h3>
<dl>
<dt>
<code>
BelowRange()
</code>
</dt>
<dd>
Sound level has gone below the range.
</dd>
<dt>
<code>
WithinRange()
</code>
</dt>
<dd>
Sound level has gone within the range.
</dd>
<dt>
<code>
AboveRange()
</code>
</dt>
<dd>
Sound level has gone above the range.
</dd>
</dl>
<h3>
Methods
</h3>
<dl>
<dt>
<code>
GetSoundLevel
</code>
()
</dt>
<dd>
Returns the current sound level as a value between 0 and 1023, or -1 if the sound
level can not be read.
</dd>
</dl>
<h2 id="NxtTouchSensor">
NxtTouchSensor
</h2>
<img alt="" src="images/legoMindstormsNxt.png" />
<p>
A component that provides a high-level interface to a touch sensor on a LEGO
MINDSTORMS NXT robot
</p>
<h3>
Properties
</h3>
<dl>
<dt>
<code>
BluetoothClient
</code>
</dt>
<dd>
The BluetoothClient component that should be used for communication.
<b>
Must be
set in the Designer
</b>
</dd>
<dt>
<code>
SensorPort
</code>
</dt>
<dd>
The sensor port that the sensor is connected to.
<b>
Must be set in the
Designer
</b>
</dd>
<dt>
<code>
PressedEventEnabled
</code>
</dt>
<dd>
Whether the Pressed event should fire when the touch sensor is pressed.
</dd>
<dt>
<code>
ReleasedEventEnabled
</code>
</dt>
<dd>
Whether the Released event should fire when the touch sensor is released.
</dd>
</dl>
<h3>
Events
</h3>
<dl>
<dt>
<code>
Pressed()
</code>
</dt>
<dd>
Touch sensor has been pressed.
</dd>
<dt>
<code>
Released()
</code>
</dt>
<dd>
Touch sensor has been released.
</dd>
</dl>
<h3>
Methods
</h3>
<dl>
<dt>
<code>
IsPressed
</code>
()
</dt>
<dd>
Returns true if the touch sensor is pressed.
</dd>
</dl>
<h2 id="NxtUltrasonicSensor">