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ChatModelManagement.swift
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126 lines (107 loc) · 3.93 KB
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import AIModel
import ComposableArchitecture
import Keychain
import Preferences
import SwiftUI
struct ChatModelManagement: ReducerProtocol {
struct State: Equatable {
var models: IdentifiedArray<String, ChatModel>
@PresentationState var editingModel: ChatModelEdit.State?
}
enum Action: Equatable {
case appear
case createModel
case removeModel(id: String)
case selectModel(id: String)
case duplicateModel(id: String)
case moveModel(from: IndexSet, to: Int)
case chatModelItem(PresentationAction<ChatModelEdit.Action>)
}
@Dependency(\.toast) var toast
var userDefaults: UserDefaults = .shared
var body: some ReducerProtocol<State, Action> {
Reduce { state, action in
switch action {
case .appear:
if isPreview { return .none }
state.models = .init(
userDefaults.value(for: \.chatModels),
id: \.id,
uniquingIDsWith: { a, _ in a }
)
return .none
case .createModel:
state.editingModel = .init(
id: UUID().uuidString,
name: "New Model",
format: .openAI
)
return .none
case let .removeModel(id):
state.models.remove(id: id)
persist(state)
return .none
case let .selectModel(id):
guard let model = state.models[id: id] else { return .none }
state.editingModel = .init(model: model)
return .none
case let .duplicateModel(id):
guard var model = state.models[id: id] else { return .none }
model.id = UUID().uuidString
model.name += " (Copy)"
if let index = state.models.index(id: id) {
state.models.insert(model, at: index + 1)
} else {
state.models.append(model)
}
persist(state)
return .none
case let .moveModel(from, to):
state.models.move(fromOffsets: from, toOffset: to)
persist(state)
return .none
case .chatModelItem(.presented(.saveButtonClicked)):
guard let editingModel = state.editingModel, validateModel(editingModel)
else { return .none }
if let index = state.models
.firstIndex(where: { $0.id == editingModel.id })
{
state.models[index] = .init(state: editingModel)
} else {
state.models.append(.init(state: editingModel))
}
persist(state)
return .run { send in
await send(.chatModelItem(.dismiss))
}
case .chatModelItem(.presented(.cancelButtonClicked)):
return .run { send in
await send(.chatModelItem(.dismiss))
}
case .chatModelItem:
return .none
}
}.ifLet(\.$editingModel, action: /Action.chatModelItem) {
ChatModelEdit()
}
}
func persist(_ state: State) {
let models = state.models
userDefaults.set(Array(models), for: \.chatModels)
}
func validateModel(_ chatModel: ChatModelEdit.State) -> Bool {
guard !chatModel.name.isEmpty else {
toast("Model name cannot be empty", .error)
return false
}
guard !chatModel.id.isEmpty else {
toast("Model ID cannot be empty", .error)
return false
}
guard !chatModel.modelName.isEmpty else {
toast("Model name cannot be empty", .error)
return false
}
return true
}
}