diff --git a/apps/overlay/src/js/app.js b/apps/overlay/src/js/app.js
index e3dd28d..32c61e1 100644
--- a/apps/overlay/src/js/app.js
+++ b/apps/overlay/src/js/app.js
@@ -1599,8 +1599,8 @@ function updateSyntheticFromParsed(parsed) {
// 2D grip-sense indicator — readable at any 3D camera angle (the grip meshes
// are on the back of the controller and usually occluded). Lazily revealed the
// first time grip data arrives, then tracks left/right state.
-let gripVizEnabled = localStorage.getItem('overlay:gripViz') !== '0'; // on-top glow markers on/off
-let gripBarsVisible = localStorage.getItem('overlay:gripBars') === '1'; // grip-sense side bars (default OFF)
+let gripVizEnabled = localStorage.getItem('overlay:gripViz') === '1'; // on-top glow markers on/off (default OFF, #92)
+let gripBarsVisible = localStorage.getItem('overlay:gripBars') !== '0'; // grip-sense side bars (default ON, #92)
let gripGlowWidth = parseInt(localStorage.getItem('overlay:gripGlowWidth') || '2', 10); // across-handle, 1-5
let gripGlowLength = parseInt(localStorage.getItem('overlay:gripGlowLength') || '4', 10); // front-to-back, 1-5
// Grip-sense HUD row — toggles the LG/RG cells in the Button HUD from
diff --git a/packages/visualizer/src/controller-overlay.js b/packages/visualizer/src/controller-overlay.js
index 3cad87e..14404b5 100644
--- a/packages/visualizer/src/controller-overlay.js
+++ b/packages/visualizer/src/controller-overlay.js
@@ -100,8 +100,8 @@ export class ControllerOverlay {
// Grip-sense highlighting (Steam Controller capacitive grips)
this._gripMarkers = null; // { left, right } billboard sprites, on top
- this._gripEnabled = true; // on-top grip GLOW markers on/off; toggled from settings
- this._gripBarsVisible = false; // grip-sense side BAR meshes hidden by default; from settings
+ this._gripEnabled = false; // on-top grip GLOW markers off by default (#92); toggled from settings
+ this._gripBarsVisible = true; // grip-sense side BAR meshes shown by default (#92); from settings
// Grip glow marker size in 1..5 steps of the base unit. width = across the
// handle, length = front-to-back (model Z, the handle's long axis).
// (1,1) renders a small circle; anything larger is a bar.