diff --git a/apps/overlay/src/index.html b/apps/overlay/src/index.html index e68e88c..dc623a1 100644 --- a/apps/overlay/src/index.html +++ b/apps/overlay/src/index.html @@ -1058,7 +1058,7 @@

Window Display

- +
@@ -1070,7 +1070,7 @@

Window Display

- +
diff --git a/apps/overlay/src/js/app.js b/apps/overlay/src/js/app.js index e3dd28d..32c61e1 100644 --- a/apps/overlay/src/js/app.js +++ b/apps/overlay/src/js/app.js @@ -1599,8 +1599,8 @@ function updateSyntheticFromParsed(parsed) { // 2D grip-sense indicator — readable at any 3D camera angle (the grip meshes // are on the back of the controller and usually occluded). Lazily revealed the // first time grip data arrives, then tracks left/right state. -let gripVizEnabled = localStorage.getItem('overlay:gripViz') !== '0'; // on-top glow markers on/off -let gripBarsVisible = localStorage.getItem('overlay:gripBars') === '1'; // grip-sense side bars (default OFF) +let gripVizEnabled = localStorage.getItem('overlay:gripViz') === '1'; // on-top glow markers on/off (default OFF, #92) +let gripBarsVisible = localStorage.getItem('overlay:gripBars') !== '0'; // grip-sense side bars (default ON, #92) let gripGlowWidth = parseInt(localStorage.getItem('overlay:gripGlowWidth') || '2', 10); // across-handle, 1-5 let gripGlowLength = parseInt(localStorage.getItem('overlay:gripGlowLength') || '4', 10); // front-to-back, 1-5 // Grip-sense HUD row — toggles the LG/RG cells in the Button HUD from diff --git a/packages/visualizer/src/controller-overlay.js b/packages/visualizer/src/controller-overlay.js index 3cad87e..14404b5 100644 --- a/packages/visualizer/src/controller-overlay.js +++ b/packages/visualizer/src/controller-overlay.js @@ -100,8 +100,8 @@ export class ControllerOverlay { // Grip-sense highlighting (Steam Controller capacitive grips) this._gripMarkers = null; // { left, right } billboard sprites, on top - this._gripEnabled = true; // on-top grip GLOW markers on/off; toggled from settings - this._gripBarsVisible = false; // grip-sense side BAR meshes hidden by default; from settings + this._gripEnabled = false; // on-top grip GLOW markers off by default (#92); toggled from settings + this._gripBarsVisible = true; // grip-sense side BAR meshes shown by default (#92); from settings // Grip glow marker size in 1..5 steps of the base unit. width = across the // handle, length = front-to-back (model Z, the handle's long axis). // (1,1) renders a small circle; anything larger is a bar.