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title How We Think About Gyro Controls
date 2026-06-15
summary An early look at the motion-control ideas behind our games. (This is a draft — it won't appear on the live site.)
author Users First
status draft
tags
games
design

This is a draft. It lives in the repository as a working document, but the build step skips it, so it never appears on the live site. Change status: draft to status: published (and remove the leading underscore from the filename, if you like) when it's ready to go.

We've been experimenting with gyroscope-based controls for our games, and the results have been surprising.

The core idea

Most mobile games treat the phone as a flat surface — taps and swipes. But the device is a physical object in space, and players intuitively understand tilt and rotation...

(Draft notes continue here. Finish writing, then publish.)