| title | How We Think About Gyro Controls | ||
|---|---|---|---|
| date | 2026-06-15 | ||
| summary | An early look at the motion-control ideas behind our games. (This is a draft — it won't appear on the live site.) | ||
| author | Users First | ||
| status | draft | ||
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This is a draft. It lives in the repository as a working document, but the build step skips it, so it never appears on the live site. Change
status: drafttostatus: published(and remove the leading underscore from the filename, if you like) when it's ready to go.
We've been experimenting with gyroscope-based controls for our games, and the results have been surprising.
Most mobile games treat the phone as a flat surface — taps and swipes. But the device is a physical object in space, and players intuitively understand tilt and rotation...
(Draft notes continue here. Finish writing, then publish.)