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ChatPanelWindow.swift
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130 lines (113 loc) · 3.57 KB
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import AppKit
import ChatTab
import ComposableArchitecture
import Foundation
import SwiftUI
final class ChatPanelWindow: WidgetWindow {
override var canBecomeKey: Bool { true }
override var canBecomeMain: Bool { true }
private let storeObserver = NSObject()
var minimizeWindow: () -> Void = {}
override var defaultCollectionBehavior: NSWindow.CollectionBehavior {
[
.fullScreenAuxiliary,
.transient,
.fullScreenPrimary,
.fullScreenAllowsTiling,
]
}
override var switchingSpaceCollectionBehavior: NSWindow.CollectionBehavior {
[
.fullScreenAuxiliary,
.transient,
.fullScreenPrimary,
.fullScreenAllowsTiling,
]
}
override var fullscreenCollectionBehavior: NSWindow.CollectionBehavior {
[
.fullScreenAuxiliary,
.transient,
.fullScreenPrimary,
.fullScreenAllowsTiling,
.canJoinAllSpaces,
]
}
init(
store: StoreOf<ChatPanelFeature>,
chatTabPool: ChatTabPool,
minimizeWindow: @escaping () -> Void
) {
self.minimizeWindow = minimizeWindow
super.init(
contentRect: .zero,
styleMask: [.resizable, .titled, .miniaturizable, .fullSizeContentView],
backing: .buffered,
defer: false
)
titleVisibility = .hidden
addTitlebarAccessoryViewController({
let controller = NSTitlebarAccessoryViewController()
let view = NSHostingView(rootView: ChatTitleBar(store: store))
controller.view = view
view.frame = .init(x: 0, y: 0, width: 100, height: 40)
controller.layoutAttribute = .right
return controller
}())
titlebarAppearsTransparent = true
isReleasedWhenClosed = false
isOpaque = false
backgroundColor = .clear
level = widgetLevel(1)
hasShadow = true
contentView = NSHostingView(
rootView: ChatWindowView(
store: store,
toggleVisibility: { [weak self] isDisplayed in
guard let self else { return }
self.isPanelDisplayed = isDisplayed
}
)
.environment(\.chatTabPool, chatTabPool)
)
setIsVisible(true)
isPanelDisplayed = false
storeObserver.observe { [weak self] in
guard let self else { return }
let isDetached = store.isDetached
Task { @MainActor in
if UserDefaults.shared.value(for: \.disableFloatOnTopWhenTheChatPanelIsDetached) {
self.setFloatOnTop(!isDetached)
} else {
self.setFloatOnTop(true)
}
}
}
}
func setFloatOnTop(_ isFloatOnTop: Bool) {
let targetLevel: NSWindow.Level = isFloatOnTop
? .init(NSWindow.Level.floating.rawValue + 1)
: .normal
if targetLevel != level {
level = targetLevel
}
}
var isWindowHidden: Bool = false {
didSet {
alphaValue = isPanelDisplayed && !isWindowHidden ? 1 : 0
}
}
var isPanelDisplayed: Bool = false {
didSet {
alphaValue = isPanelDisplayed && !isWindowHidden ? 1 : 0
}
}
override var alphaValue: CGFloat {
didSet {
ignoresMouseEvents = alphaValue <= 0
}
}
override func miniaturize(_: Any?) {
minimizeWindow()
}
}