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723 lines (698 loc) · 35.9 KB
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"use client";
import { startTransition, useEffect, useRef, useState } from "react";
import { getPb, pbIsMisconfigured, PB_MISCONFIG_MESSAGE } from "../lib/pb";
import type { ConnectionStatus, StatusRow } from "../lib/live-status";
import { STATUS_LIST_FIELDS, upsertByKey } from "../lib/live-status";
// Back-compat alias: the connection-status union is owned by `live-status.ts`
// as `ConnectionStatus` (the single source of truth shared with resolveCell /
// the badge resolvers). This alias preserves the historical
// `LiveStatusConnection` name for any external importer; the members are
// re-exported by reference, not re-declared, so the two can never drift.
export type LiveStatusConnection = ConnectionStatus;
export interface UseLiveStatusResult {
rows: StatusRow[];
status: ConnectionStatus;
/**
* `true` when the live feed is flapping: the heartbeat has forced more than
* `FLAPPING_THRESHOLD` reconnects within the trailing `FLAPPING_WINDOW_MS`
* window. A flapping feed still reports `status: "live"` between drops (each
* reconnect re-establishes), but the rapid churn means rows are repeatedly
* stale-then-fresh — consumers surface a "degraded / reconnecting" hint
* rather than a confident "live". This is a SEPARATE signal from
* `ConnectionStatus`: a connection can be `live` AND `degraded` at once.
*/
degraded: boolean;
error: string | null;
}
const MAX_RECONNECT_ATTEMPTS = 3;
// PocketBase clamps `perPage` to 500 server-side regardless of what the client
// asks for, so 500 is the largest page the REST API will actually return. The
// `status` collection holds ~2455 rows across all probe dimensions (smoke,
// health, agent, e2e per-cell, d5/d6 per-feature, chat, tools, starter,
// image-drift, etc.), so the initial fetch spans ~5 pages. We fetch page 1
// alone, then — because `skipTotal` drops `totalPages` from the response (we no
// longer pay for the COUNT(*) query) — fan out the remaining pages in
// LENGTH-bounded concurrent waves (see fetchInitial): keep going until a page
// comes back shorter than `INITIAL_PAGE_SIZE`.
const INITIAL_PAGE_SIZE = 500;
// Size of each concurrent fan-out wave AFTER page 1. With `skipTotal` we can't
// learn the page count up front, so we issue pages in waves of this many at
// once and stop as soon as a wave yields a short (< INITIAL_PAGE_SIZE) page.
// This is purely a WIRE-EFFICIENCY knob — NOT load-bearing for correctness: the
// merge (see fetchInitial) is correct for ANY batch size, since it locates the
// first short page in a wave and appends up to AND INCLUDING it, dropping any
// over-fetched empty tail pages. The constant only trades request concurrency
// against wasted fetches past the end: kept at 2 so a wave over-fetches past
// the first short page by at most one (empty) request — and for the real
// ~5-page collection even that never happens (page 5 is short and ends its own
// wave). A larger batch only requests more empty pages on a short final page;
// it can never corrupt the merge.
const INITIAL_FANOUT_BATCH = 2;
// Flapping detector (A.4). We keep a sliding window of the timestamps at which
// the HEARTBEAT forced a reconnect; if more than FLAPPING_THRESHOLD of them
// fall inside the trailing FLAPPING_WINDOW_MS, the feed is flapping and
// `degraded` flips true. With a 30s heartbeat, a healthy feed produces ZERO
// reconnects in any window; a genuinely flapping feed (socket repeatedly
// dropping) produces one per heartbeat tick. Threshold 3 over a 5-minute
// window means "more than 3 heartbeat-driven reconnects in 5 minutes" — well
// clear of the zero a healthy feed sees, but reached quickly once the socket
// starts churning. `degraded` clears on its own as old timestamps age out of
// the window (no manual reset needed).
const FLAPPING_THRESHOLD = 3;
const FLAPPING_WINDOW_MS = 5 * 60_000;
// Sort key for the initial paged fetch. PocketBase's default order is
// `created DESC`, which is NOT stable as rows are inserted: a row created
// between two concurrent page reads shifts every later row down a slot, so a
// boundary row can drop off one page and reappear at the top of the next. We
// pin `sort: "id"` so all concurrent page requests share the SAME ordering and
// a stable collection paginates cleanly across the fan-out (no drop/duplicate
// at a boundary). This is NOT a growth-completeness guarantee — PocketBase
// `id` is a RANDOM 15-char string, not monotonic, so a row inserted mid-fetch
// sorts into a random position and can still shift a boundary. The initial
// fetch is therefore a best-effort consistent snapshot; rows created in the
// brief fetch→subscribe window are reconciled by the live SSE subscription.
const INITIAL_SORT = "id";
// Heartbeat interval for detecting silent SSE drops. PB's realtime client
// auto-reconnects internally but gives no explicit error callback; if the
// SSE socket dies and reconnect ultimately fails, record updates stop
// arriving with no surface signal. A cheap `getList(1,1)` ping is enough
// to confirm the REST endpoint is reachable.
const HEARTBEAT_INTERVAL_MS = 30_000;
// Reconnect backoff: 1s, 2s, 4s, capped at 8s (parity across retry chain).
const RECONNECT_BACKOFF_BASE_MS = 1000;
const RECONNECT_BACKOFF_MAX_MS = 8000;
// Coalesce SSE deltas that arrive within this window into a single React
// commit. PocketBase realtime fires the subscribe callback once per record;
// when the harness publishes many rows in quick succession (probe finishing
// dozens of services, initial-state burst on reconnect), unbuffered setRows
// calls force the page to re-render the matrix once per record. ~16ms is
// roughly one frame — short enough to feel "live" to operators, long enough
// to fold a burst of deltas into one render.
const SUBSCRIBE_FLUSH_INTERVAL_MS = 16;
/**
* Subscribes to the `status` collection, scoped by `dimension`. Exposes
* (rows, connection-status). Does NOT fall back to any cached bundle —
* stale-green lies are worse than an offline banner (§5.3).
*/
export function useLiveStatus(dimension?: string): UseLiveStatusResult {
const [rows, setRows] = useState<StatusRow[]>([]);
const [status, setStatus] = useState<ConnectionStatus>("connecting");
const [error, setError] = useState<string | null>(null);
// Flapping signal (A.4). SEPARATE from `status` — a feed can be `live`
// (currently connected) yet `degraded` (churning). See UseLiveStatusResult.
const [degraded, setDegraded] = useState(false);
// Commit-phase mirror of the rows currently in React state. The SSE callback
// runs OUTSIDE the setRows updater and has no synchronous access to committed
// state, but it must resolve a keyless delete's stable identity by `id` →
// `key` at buffer time. We keep this mirror in a ref updated by the
// post-commit effect below (NOT inside a setRows updater body — that would be
// an impure side effect that StrictMode's double-invoke / a discarded
// concurrent render could leave diverged from the committed `rows`). The
// flush is debounced ~16ms so the commit-phase effect has normally already
// run by the time a keyless delete needs to resolve; for the brief
// pre-commit window (and a row created+deleted within one flush) the
// `pendingByKey` scan in the callback is the fallback.
const rowsRef = useRef<StatusRow[]>([]);
useEffect(() => {
rowsRef.current = rows;
}, [rows]);
useEffect(() => {
// Fast-fail path for the build-time misconfig: no point hammering the
// sentinel URL with retries. Surface a clear user-facing error to the
// UI banner immediately so operators see the actual root cause rather
// than a generic DNS failure.
if (pbIsMisconfigured()) {
// Clear any previously-cached rows so downstream consumers (resolveCell)
// don't render stale-green lies behind an offline banner (spec §5.3).
setRows([]);
setStatus("error");
setError(PB_MISCONFIG_MESSAGE);
return;
}
const pb = getPb();
let alive = true;
let attempts = 0;
let cancel: (() => void) | null = null;
let heartbeatTimer: ReturnType<typeof setInterval> | null = null;
let reconnectTimer: ReturnType<typeof setTimeout> | null = null;
let reconnecting = false;
// Per-row buffer for incoming SSE deltas. The latest event for a given
// logical row supersedes earlier ones (last-write-wins during the same
// flush window — multiple producers updating the same row within 16ms is
// vanishingly rare and the latest one is always the intended state).
// Keeping a Map keyed by the row's stable identity keeps the buffer
// O(unique_rows_in_burst) rather than O(events_in_burst).
//
// CRITICAL INVARIANT: the Map slot is the row's STABLE identity — the
// `key` whenever it is resolvable. An upsert always carries `key`. A delete
// event legitimately carries no `dimension` and may carry only an `id` (no
// `key`); for a keyless delete we resolve the row's `key` from the rows we
// currently hold (the row is present iff it's being deleted) so the delete
// collides into the SAME slot as any pending/future upsert for that row.
// Without this, an upsert (slot=key) and an id-only delete (slot=id) would
// occupy DIFFERENT slots and BOTH survive one 16ms flush, breaking the
// per-row last-write-wins contract (an update→delete→update burst could net
// to a deleted row the producer's latest event re-asserted, or vice-versa).
// Only when no `key` is resolvable (the row isn't in state) do we fall back
// to the `id` slot; the flush still matches such a delete by key OR id (A.5).
type PendingOp =
| { op: "upsert"; row: StatusRow }
| { op: "delete"; key: string | undefined; id: string | undefined };
const pendingByKey = new Map<string, PendingOp>();
let flushTimer: ReturnType<typeof setTimeout> | null = null;
// Sliding window of timestamps at which the HEARTBEAT forced a reconnect
// (A.4 flapping detector). Pruned to the trailing FLAPPING_WINDOW_MS on
// every record; `degraded` is recomputed from its size. We track only
// heartbeat-driven reconnects (genuine socket churn), NOT the cold-start
// connect or a dimension-change reconnect — those are not "flapping".
const reconnectStamps: number[] = [];
// Prune stamps that have aged out of the trailing FLAPPING_WINDOW_MS and
// recompute `degraded` from what survives. This is the SINGLE source of the
// `degraded` value and must be driven on a NON-failure cadence too — see
// the call in heartbeat()'s success path. If it were only invoked on a
// heartbeat FAILURE (as an earlier revision did), a feed that stopped
// flapping would keep `degraded === true` forever because nothing pruned
// the window once the failures stopped (the JSDoc on
// UseLiveStatusResult.degraded promises it "clears on its own as old
// timestamps age out"). `degraded` is true once MORE THAN
// FLAPPING_THRESHOLD reconnects remain inside the window.
function pruneAndRecomputeDegraded(): void {
const cutoff = Date.now() - FLAPPING_WINDOW_MS;
while (reconnectStamps.length > 0 && reconnectStamps[0]! < cutoff) {
reconnectStamps.shift();
}
setDegraded(reconnectStamps.length > FLAPPING_THRESHOLD);
}
function recordHeartbeatReconnect(): void {
reconnectStamps.push(Date.now());
pruneAndRecomputeDegraded();
}
// Zombie-detection note: an earlier revision tracked
// `lastRowUpdateAt` and force-reconnected if no SSE delta arrived
// within 2× heartbeat interval. That produced a reconnect storm on
// idle/quiet collections (no rows changing for minutes at a time is
// normal), so it was removed. Today, subscription health is inferred
// from the heartbeat REST probe — if REST works, we assume SSE does
// too; if REST fails, we proactively reconnect. True REST-alive +
// SSE-dead zombie detection would require an out-of-band ping PB
// doesn't expose (C5 F3).
// Server-side filter. `pb.filter()` quotes/escapes via placeholder so
// the value is never interpolated raw, even though callers today pass
// hard-coded dimensions. Defense in depth.
const filter = dimension
? pb.filter("dimension = {:dim}", { dim: dimension })
: "";
function teardownSubscription(): void {
if (cancel) {
try {
cancel();
} catch (err) {
// Best-effort cleanup: the SDK's unsubscribe can reject if the
// socket is already torn down, Node is shutting down, etc. We
// don't want to re-throw here (that would crash the component on
// unmount), but the silent `catch {}` that previously stood here
// hid real SDK errors (e.g., an unsubscribe implementation bug)
// from everyone. Debug-level log preserves the evidence without
// polluting the default console.
// eslint-disable-next-line no-console
console.debug("[useLiveStatus] unsubscribe failed (best-effort)", {
topic: dimension ?? "<all>",
err,
});
}
cancel = null;
}
}
function clearHeartbeat(): void {
if (heartbeatTimer) {
clearInterval(heartbeatTimer);
heartbeatTimer = null;
}
}
function clearReconnectTimer(): void {
if (reconnectTimer) {
clearTimeout(reconnectTimer);
reconnectTimer = null;
}
}
function clearFlushTimer(): void {
if (flushTimer) {
clearTimeout(flushTimer);
flushTimer = null;
}
pendingByKey.clear();
// NOTE: the id→key resolution mirror (`rowsRef`) is NOT cleared here. It
// tracks committed React state via the post-commit effect, so it follows
// whatever `setRows` lands (a terminal error clears `rows` to [], and the
// effect then empties `rowsRef`). A keyless delete buffered before that
// commit lands simply falls back to its id slot (harmless — the flush
// matches by key OR id), and the `pendingByKey` scan covers an in-window
// create+delete. There is no per-subscription mirror state to reset.
}
function flushPending(): void {
flushTimer = null;
// Teardown / mid-reconnect guard (A.1): if the connection is gone
// (`!alive`), torn down (`cancel === null`), or mid-reconnect
// (`reconnecting`), a flush scheduled before the teardown must NOT land
// its buffered deltas — they belong to a now-doomed subscription and
// would either mutate post-unmount state or interleave with the
// post-reconnect initial fetch. Drop the buffer and bail.
if (!alive || reconnecting || cancel === null) {
pendingByKey.clear();
return;
}
if (pendingByKey.size === 0) return;
const ops = Array.from(pendingByKey.values());
pendingByKey.clear();
setRows((prev) => {
let next = prev;
let mutated = false;
for (const op of ops) {
if (op.op === "delete") {
// Match by key OR id: a PB delete event may deliver only the id
// (no key), so we fall back to id when the key didn't resolve a
// row (A.5).
const idx = next.findIndex(
(r) =>
(op.key !== undefined && r.key === op.key) ||
(op.id !== undefined && r.id === op.id),
);
if (idx === -1) continue;
if (!mutated) {
next = next.slice();
mutated = true;
}
next.splice(idx, 1);
} else {
const candidate = upsertByKey(next, op.row);
if (candidate !== next) {
next = candidate;
mutated = true;
}
}
}
// PURE updater: no side effects. The id→key resolution mirror
// (`rowsRef`) is updated by the post-commit effect, NOT here — a
// closure assignment inside this updater would diverge from committed
// state under StrictMode double-invoke / a discarded concurrent render.
return mutated ? next : prev;
});
}
function scheduleFlush(): void {
if (flushTimer !== null) return;
flushTimer = setTimeout(flushPending, SUBSCRIBE_FLUSH_INTERVAL_MS);
}
function startReconnect(reason: string, err?: unknown): void {
// Idempotency guard: if we're already mid-reconnect (e.g. overlapping
// heartbeat tick, onError callback), drop the redundant kickoff so we
// don't fork parallel connect chains or reset `attempts` out from
// under an in-flight retry (C5 F6).
if (reconnecting) return;
// Mark reconnecting BEFORE any async work so a concurrent heartbeat
// tick can't slip in and double-dispatch `connect()`.
reconnecting = true;
// NOTE: we do NOT reset `attempts` here. Resetting on every reconnect
// kickoff produced an infinite retry loop that bypassed
// MAX_RECONNECT_ATTEMPTS — every heartbeat-triggered reconnect wiped
// the counter before the previous chain exhausted it (C5 F4).
// `attempts` is cleared to 0 only in connect()'s success path, which
// is the true "fresh start" signal.
setStatus("connecting");
if (err !== undefined) {
setError(err instanceof Error ? err.message : String(err));
} else {
setError(reason);
}
clearHeartbeat();
clearReconnectTimer();
// Drop any buffered deltas tied to the (now-doomed) subscription —
// applying them after teardown would either land stale rows on the
// freshly-cleared state on terminal error, or interleave with the
// post-reconnect initial fetch and confuse rollup state.
clearFlushTimer();
teardownSubscription();
// `connect()` chains its own setTimeout-based retries internally,
// so `reconnecting` must stay `true` for the entire retry chain,
// not just until the first `connect()` call resolves. `connect()`
// clears the flag on terminal success AND terminal failure.
void connect();
}
async function heartbeat(): Promise<void> {
if (!alive || reconnecting) return;
try {
// `requestKey: null` for the same reason as fetchInitial: this ping
// hits the SAME path (`/api/collections/status/records`), so the
// SDK's default auto-key would let a heartbeat and an in-flight
// initial/fan-out read cancel each other.
await pb
.collection("status")
.getList(1, 1, { filter, requestKey: null });
} catch (err) {
if (!alive) return;
// Record this heartbeat-driven reconnect in the flapping window (A.4)
// BEFORE kicking the reconnect, so a feed that keeps dropping flips
// `degraded` true once the churn exceeds FLAPPING_THRESHOLD. Only
// heartbeat reconnects count — cold-start / dimension-change connects
// are not "flapping".
recordHeartbeatReconnect();
// SSE socket is probably dead too — re-establish the whole
// subscription.
startReconnect("heartbeat failed", err);
return;
}
// REST heartbeat succeeded. No silence-check / zombie-detection
// to run here — see the comment at the top of the effect for why.
// Prune the flapping window on this NON-failure cadence so a feed that
// has stopped dropping returns `degraded` to false on its own as old
// reconnect stamps age out — without waiting for another failure (A1).
pruneAndRecomputeDegraded();
}
function startHeartbeat(): void {
clearHeartbeat();
heartbeatTimer = setInterval(() => {
void heartbeat();
}, HEARTBEAT_INTERVAL_MS);
}
async function fetchInitial(): Promise<StatusRow[]> {
// Best-effort consistent snapshot via a stable-sorted, LENGTH-bounded
// CONCURRENT paged fetch.
//
// The `status` collection spans ~5 pages (PB clamps perPage to 500), so a
// single `getFullList` paginates in N SERIAL round-trips — each page
// awaited before the next — and blocks first paint for the full chain.
// Instead:
//
// 1. Fetch page 1.
// 2. While the last page came back FULL (== INITIAL_PAGE_SIZE, so there
// may be more), fan out the next wave of INITIAL_FANOUT_BATCH pages
// CONCURRENTLY via `Promise.all(...)`. Stop the moment a wave yields
// a SHORT page (< INITIAL_PAGE_SIZE) — that is the last page.
// 3. Merge pages by ARRAY INDEX (page order), independent of which HTTP
// response resolves first.
//
// We paginate by LENGTH, not `totalPages`, because `skipTotal: true` (set
// below) tells PocketBase to skip the COUNT(*) query — the response then
// carries NO `totalItems`/`totalPages`. That count query is pure overhead
// for a fetch that is only ever a best-effort snapshot (the SSE
// subscription reconciles anything created mid-fetch), so we drop it.
//
// `fields: STATUS_LIST_FIELDS` projects every StatusRow field EXCEPT the
// heavy `signal` blob (~61% of the payload), the dominant transfer-size
// win for first paint; the SSE subscription still delivers full rows
// (signal included) for every subsequent delta.
//
// `sort: "id"` is forwarded to EVERY page request so all the concurrent
// reads share the same ordering: for a STABLE collection that means no
// boundary row is dropped or duplicated across the fan-out (PB's default
// `created DESC` is NOT stable under inserts). This is a snapshot, NOT a
// growth-completeness guarantee — PocketBase `id` is a RANDOM string, not
// monotonic, so a row inserted in the brief fetch→subscribe window sorts
// into a random position and is reconciled by the live SSE subscription
// (which delivers all future deltas), not by this fetch.
//
// `requestKey: null` DISABLES the PocketBase SDK's auto-cancellation. By
// default the SDK derives a request key from the HTTP method + path and
// auto-cancels any in-flight request that shares it. Our fan-out fires
// pages at the SAME path (`/api/collections/status/records`)
// concurrently, so every page after the first would cancel its
// predecessor — the cancelled promises reject and `Promise.all` rejects,
// dropping the whole hook to OFFLINE. Opting out per-request lets all
// concurrent same-path reads complete. Forwarded to page 1 too so it
// can't be cancelled by the fan-out either.
const listOpts = filter
? {
filter,
sort: INITIAL_SORT,
fields: STATUS_LIST_FIELDS,
skipTotal: true,
requestKey: null,
}
: {
sort: INITIAL_SORT,
fields: STATUS_LIST_FIELDS,
skipTotal: true,
requestKey: null,
};
const pages: StatusRow[][] = [];
const first = await pb
.collection("status")
.getList<StatusRow>(1, INITIAL_PAGE_SIZE, listOpts);
pages.push(first.items);
// Page 1 short ⇒ single-page collection, no fan-out.
let lastPageFull = first.items.length === INITIAL_PAGE_SIZE;
let nextPage = 2;
while (lastPageFull) {
// Fan out one wave of consecutive pages CONCURRENTLY. `Promise.all`
// preserves request (array-index) order regardless of resolution
// order, so the merge stays deterministic page order.
const wave: Promise<{ items: StatusRow[] }>[] = [];
for (let i = 0; i < INITIAL_FANOUT_BATCH; i++) {
const page = nextPage + i;
wave.push(
pb
.collection("status")
.getList<StatusRow>(page, INITIAL_PAGE_SIZE, listOpts),
);
}
const waveResults = await Promise.all(wave);
// Merge the wave in strict page (array-index) order, stopping at the
// FIRST short page. This is correct for ANY INITIAL_FANOUT_BATCH, not
// just 2: PocketBase pagination is monotonic, so once a page returns
// fewer than INITIAL_PAGE_SIZE items it is the LAST page with data and
// every page issued AFTER it in the same wave is past the end (empty).
// We locate that boundary, append pages up to AND INCLUDING it, and
// append nothing after — so no empty tail page is ever merged and no
// real tail row is ever dropped, regardless of how many pages a wave
// over-fetched past the end. (A larger batch only over-FETCHES extra
// empty pages on the wire; it can never corrupt the merge. This guards
// against silently reintroducing the #4504 over-fetch-past-end bug if
// the constant is tuned.)
const shortIdx = waveResults.findIndex(
(result) => result.items.length < INITIAL_PAGE_SIZE,
);
const lastIdx = shortIdx === -1 ? waveResults.length - 1 : shortIdx;
for (let i = 0; i <= lastIdx; i++) {
pages.push(waveResults[i]!.items);
}
// The wave ended the collection iff it contained a short page.
lastPageFull = shortIdx === -1;
nextPage += INITIAL_FANOUT_BATCH;
}
return pages.flat();
}
async function connect(): Promise<void> {
try {
const initial = await fetchInitial();
if (!alive) return;
// The first time real data lands, every cell in the matrix has to
// re-render: the empty-map → populated-map transition invalidates the
// per-key memo checks on every cell, so this is a hundreds-of-cells
// walk in one synchronous React commit. Flag it as a transition so
// React 19 can yield to user input (scroll, click, keyboard) mid-walk
// instead of blocking the main thread for the whole render. `setStatus`
// stays URGENT so the "connecting → live" indicator flips immediately,
// before the heavy commit lands — and so the loading-state guard in the
// column tallies (connecting + empty map) releases as soon as data is
// live. The initial rows come from `fetchInitial`'s stable-sorted
// CONCURRENT paged fetch (page 1 + Promise.all over the remaining
// pages, merged in strict page order). That is the real latency win —
// the serial getFullList page chain blocked first paint. The merge
// order is deterministic (page order, not resolution order); the fetch
// is a best-effort consistent snapshot and the live SSE subscription
// reconciles any rows created in the brief fetch→subscribe window. This
// is where #4504's reverted resolution-order merge + early length
// `break` was not safe.
//
// The id→key resolution mirror (`rowsRef`) is updated by the
// post-commit effect after this `setRows(initial)` lands — not seeded
// here. The initial fetch is wrapped in `startTransition`, so the
// commit may be deferred; until it lands, a keyless delete that arrives
// in the fetch→commit window falls back to its id slot OR resolves via
// the `pendingByKey` scan (a brand-new row's pending upsert carries the
// key). Both are correct, so no synchronous seed is needed.
startTransition(() => {
setRows(initial);
});
setStatus("live");
setError(null);
// Reset the reconnect counter on a SUCCESSFUL connection. This is
// the only place `attempts` is cleared — resetting in
// `startReconnect` would allow an infinite retry loop (C5 F4).
attempts = 0;
// Server-side filter on subscribe so PB doesn't stream unrelated
// dimensions. We still defensively filter client-side below in case
// a server missing filter support echoes everything.
const unsub = await pb.collection("status").subscribe<StatusRow>(
"*",
(e) => {
// Any sync throw from this callback must not kill the subscription
// (and must not surface as an unhandled promise rejection in the
// SDK internals). Swallow + log; the subscription itself stays up.
try {
if (!alive) return;
const isDelete = e.action === "delete";
// PB delete events deliver only a PARTIAL record (typically just
// the id) — no `dimension`, often no `key`. The SDK still types
// `e.record` as the full `StatusRow`, so read the identity fields
// through a `Partial` view to honour what the wire actually
// carries without an `as any`.
const rec = e.record as Partial<StatusRow>;
// Dimension guard: skip records for a dimension we don't own.
// A DELETE is EXEMPT (A.5) — a delete has no `dimension`, so
// requiring a match would wrongly drop every delete. We instead
// reconcile a delete against rows we already hold (match by key
// OR id at flush time), which is inherently dimension-scoped.
if (!isDelete && dimension && rec.dimension !== dimension) return;
// Stable identity for the per-row buffer slot. An upsert always
// carries `key`. A delete may carry only `id`; resolve its `key`
// from the rows we currently hold (id → key) so the delete lands
// in the SAME slot as any pending/future upsert for that row and
// per-row last-write-wins holds — without this, an upsert (slot=
// key) and an id-only delete (slot=id) would occupy DIFFERENT
// slots and BOTH apply in one flush. If no key is resolvable
// (delete for a row we don't hold), fall back to `id`; the flush
// still matches such a delete by key OR id (A.5). If BOTH are
// missing there is nothing actionable, so skip it rather than
// buffer an op under an `undefined` slot.
let identity: string | undefined = rec.key;
if (identity === undefined && isDelete && rec.id !== undefined) {
// Resolve id → key from committed rows first (via the
// commit-phase `rowsRef` mirror), then from any upsert already
// buffered THIS window (a brand-new row created and deleted
// inside one flush isn't in committed state yet, but its
// pending upsert carries the key). Either source collapses the
// delete into the upsert's slot.
const deleteId = rec.id;
let resolved = rowsRef.current.find(
(r) => r.id === deleteId,
)?.key;
if (resolved === undefined) {
for (const pending of pendingByKey.values()) {
if (
pending.op === "upsert" &&
pending.row.id === deleteId
) {
resolved = pending.row.key;
break;
}
}
}
identity = resolved;
}
identity = identity ?? rec.id;
if (identity === undefined) return;
// Buffer the op rather than calling setRows directly. A burst
// of deltas (probe finishes 50 services in the same SSE frame,
// initial-state replay on reconnect, etc.) folds into a single
// React commit on the next flush tick — without this, the
// matrix re-renders once per record and freezes the main
// thread on large bursts.
if (isDelete) {
pendingByKey.set(identity, {
op: "delete",
key: rec.key,
id: rec.id,
});
} else {
pendingByKey.set(identity, { op: "upsert", row: e.record });
}
scheduleFlush();
} catch (cbErr) {
// eslint-disable-next-line no-console
console.error("[useLiveStatus] subscribe callback threw", cbErr);
}
},
filter ? { filter } : undefined,
);
// Cleanup-race guard (HF-C1): if the effect cleanup ran while
// subscribe() was awaiting, `cancel` was never set and the
// eventually-returned `unsub` would be leaked (orphan SSE
// subscription that keeps receiving callbacks forever). Tear it
// down right here and bail; callers already saw `alive=false` so
// no further state transitions are needed.
if (!alive) {
try {
await unsub();
} catch (unsubErr) {
// eslint-disable-next-line no-console
console.debug(
"[useLiveStatus] orphan unsubscribe failed (best-effort)",
{ topic: dimension ?? "<all>", err: unsubErr },
);
}
reconnecting = false;
return;
}
cancel = (): void => {
void unsub();
};
startHeartbeat();
// Terminal success: the reconnect chain is done.
reconnecting = false;
} catch (err) {
if (!alive) {
reconnecting = false;
return;
}
attempts += 1;
if (attempts >= MAX_RECONNECT_ATTEMPTS) {
// Clear cached rows on terminal error transition: downstream
// consumers must not render stale-green lies behind the offline
// banner (spec §5.3, F5.2). resolveCell's connection="error"
// branch flips rollup to `error`, but per-badge tones would still
// come from the stale rows if we left them in state.
setRows([]);
setStatus("error");
setError(err instanceof Error ? err.message : String(err));
// A terminally-offline feed is OFFLINE, not flapping (C-F4a). Reset
// the flapping signal: `degraded` is only ever LOWERED by
// pruneAndRecomputeDegraded, which runs on the heartbeat SUCCESS
// cadence — but clearHeartbeat() below stops the heartbeat, so a feed
// that was flapping (degraded === true) and then exhausted
// MAX_RECONNECT_ATTEMPTS into "error" would keep `degraded === true`
// forever (nothing left to prune the window). A dead connection is
// not "flapping", so we drop it to false here and discard the stale
// reconnect-stamp window (it can never be pruned again, and a future
// reconnect on a fresh connect() starts its own window).
reconnectStamps.length = 0;
setDegraded(false);
// Defensive teardown of any surviving timers (A.1): no heartbeat or
// buffered-delta flush may fire after the terminal error — they'd
// ping a dead connection or land deltas on the cleared state. These
// are normally already cleared by startReconnect, but the cold-start
// failure path (initial connect never armed a heartbeat) and any
// future caller reach this block too, so clear unconditionally.
clearHeartbeat();
clearFlushTimer();
// Terminal failure: the reconnect chain has given up.
reconnecting = false;
return;
}
// Exponential backoff: 1s, 2s, 4s, capped at 8s. Stay
// `reconnecting` across the entire retry chain so overlapping
// heartbeat ticks can't fork a parallel reconnect. Track the
// outstanding timer so a fresh startReconnect / teardown can
// cancel it (C5 F6).
const delay = Math.min(
RECONNECT_BACKOFF_BASE_MS * 2 ** (attempts - 1),
RECONNECT_BACKOFF_MAX_MS,
);
clearReconnectTimer();
reconnectTimer = setTimeout(() => {
reconnectTimer = null;
if (alive) void connect();
else reconnecting = false;
}, delay);
}
}
void connect();
return () => {
alive = false;
clearHeartbeat();
clearReconnectTimer();
clearFlushTimer();
teardownSubscription();
};
}, [dimension]);
return { rows, status, degraded, error };
}