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Context Part of Epic #70 / #73. The current weatherEffects.js InstancedMesh particle system (rain, snow, clouds) + wind
vector is already strong. We need to scale/adapt it for per-day forecast parameters ...
10-day-view
enhancement
graphics
particles
Context Part of Epic #70 and depends on #73 (DailyScene core). The existing sky shader in weatherLighting.js +
shaders.js is excellent for real-time sun angle. We need to make it work robustly for future ...
10-day-view
enhancement
graphics
shader
Deployment started for commit 1d07fdcdd365b342dc98574dcc428fe8711f04b5. Pre-deployment quality checks (lint + tests)
running now.
deployment
in-progress
Context Part of Epic #70. The heart of the new graphics: a self-contained or easily instantiated 3D scene that, given a
date + forecast parameters, produces a convincing outdoor view.
Vision for a Daily ...
10-day-view
enhancement
graphics
shader
Move the Settings item out of the middle of the bottom sidebar group so it sits on its own (its own divider at the very
bottom), leaving AI assistant / Help / Send feedback / My reports grouped together. ...
chore
🤖 Prompt
Fix puzzle 3d concrete forest deployment: stop preloading nakagin meshes on all builds, copy static meshes to dist/mesh/
(not meshes/), and bundle only GLBs required by the locked fixture build. ...
ticket
Context Part of Epic #70. We need a clean way to switch between the existing immersive clock view and the new multi-day
forecast overview.
Design Goals
- Minimalist, elegant UI that fits the photorealistic ...
10-day-view
enhancement
ui
Right now switching between Organic / Cyber / Connectome / Heatmap (and SynaptiX) is not obvious or fast. The
params.style float works in code, but the UI entry point is not prominent. Users (and demo ...
버그 1: 멤버 2/0 — maxMembers가 0으로 저장됨
원인
CreateRoomRequest의 maxMembers, dailyMissionCount가 int primitive 타입. 프론트에서 해당 필드를 누락하거나 잘못 보내면 Jackson이 자동으로 0으로 역직렬화.
유효성 검사가 없어 0이 그대로 DB에 저장됨.
결과
- maxMembers=0, ...
bug

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