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Summary
- randomize each non-boss enemy s initial animation progress after its spawn animation starts
- keep boss animation timing unchanged by limiting the change to the Enemy class
Validation
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See Commits and Changes for more details.
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⤵️ pull
🎯 What: Added a missing edge case test for attempting to revoke an unknown assignment from a populated
VariantBarcodeSet. 📊 Coverage: The scenario where a user attempts to revoke a non-existent assignment ...
Helm is silent during the --wait phase, which can be 15-20 minutes on GKE Autopilot cold starts. A background loop now
prints a running pod count every 20 seconds so it s easy to see deployment is progressing: ...
!-- CURSOR_AGENT_PR_BODY_BEGIN --
問題
遊戲無法正常進入:載入後帳號畫面不顯示、腳本整體失效。
根因
PR #160 修改 killEnemy 時,在 if(_killPos){...} 內新增 mapRenderedPlayerPos=... 後漏掉結束大括號 },導致後續 if(wasBoss) 等程式被錯誤包進區塊,整份
index.html 腳本出現 ...
Summary
ทำสลิป + ใบรับรองให้พิมพ์พอดี A4 หน้าเดียว — ยืนยันด้วย Chrome A4 print render จริง (puppeteer) ไม่เดา
สลิปเงินเดือน
- เดิมล้น 2 หน้า → ครั้งแรกบีบแน่นเกิน (เหลือที่ว่างล่าง) → รอบนี้จูนพอดี ...
Added an option to delete task, user stories and sprints from history. It is done using a new component
app-confirmation-modal , which ask for confirmation before proceding with deletion
Vanta Self-Heal
Target: functions/taskTimeoutMonitor.js
Rationale
Autonomous self-healing: Implement a comprehensive task timeout and restart mechanism with detailed logging.
Autonomous self-healing ...
awaiting-review
vanta-proposal