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Description
Analyse query plans for the top 10 queries by frequency. Add missing indices via Liquibase changesets where missing.
Acceptance Criteria
- [ ] Query analysis documented (EXPLAIN output ...
domain: ci-cd
phase: M4
priority: medium
type: performance
Contexto
O index.html tem um debug overlay (FPS, etc.) que é sempre visível. Deve ser ocultado por defeito e só ativado em
desenvolvimento.
Prompt pronto a usar
Torna o debug overlay dev-only no jogo ...
bug
code-quality
Description
Cache frequently read, rarely changing data: product list, category tree, top products. Define TTLs appropriate to data
volatility and implement cache eviction on write.
Acceptance Criteria ...
domain: product
phase: M4
priority: medium
type: performance
Description
All new entities introduced in M4 (ProductVariant, ProductImage, Address, Coupon, ShippingMethod, ReturnRequest,
InventoryAudit, ProductTag) require Liquibase changesets before code merges. ...
domain: ci-cd
phase: M4
priority: critical
type: chore
Contexto
O jogo não tem manifest.json, service worker, favicon, nem meta tags OpenGraph. Não pode ser instalado como app nem
partilhado com preview decente.
Prompt pronto a usar
Adiciona suporte PWA ...
enhancement
Description
All endpoints must be documented in an OpenAPI 3.1 spec generated from springdoc-openapi. Published as part of CI and
accessible at /swagger-ui.html in development.
Acceptance Criteria
...
domain: ci-cd
phase: M4
priority: medium
type: feature
Quando se retira a CSS, todos os elementos HTML devem alinhar à esquerda. – ver requisito 8.1 na lista 10 aspetos
Evidências:
Verifica-se que os elementos se alinham à esquerda quando o CSS é desligado. ...
chk 10 web
OK
R 8.1
Description
ProductControllerV2 exists but the v1→v2 migration path and deprecation timeline are not formally implemented. Ensure
sunset headers are correct, V2 differences are documented, and the deprecation ...
domain: product
phase: M4
priority: medium
type: feature
Contexto
O gameplay loop é curto: cortar árvores → matar inimigos → apanhar drops → construir jangada. Depois de ~5 minutos já se
tem os recursos. Falta incentivo à exploração e variedade.
Prompt pronto ...
enhancement
game-design

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