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배경
Projects 창의 항목 배열이 화면에서 가시성이 떨어진다. 실제 스크린샷 기반으로 현재 배치를 점검하고, 그리드와 황금비(φ≈1.618) 기준의 정보 밀도 배분을 적용한다.
범위
- Projects 뷰의 상단 프로젝트 헤더/요약 카드/차트/팀/WP 영역 재배치
- 직접 스크린샷 촬영 전후 비교
- 데스크톱/모바일 뷰포트에서 겹침·잘림·비정상 ...
dashboard
documentation
e2e
Goal
Bring the Horizontal Flow atom to 100% completion for the editor s current scope.
Current context
- Registry id: horizontal-flow
- Captured style variants include frame_header_flow and inset_frame_container_horizontal_flow. ...
Overview
Updates the dashboard URL from the local localhost:5173 placeholder to the live Vercel deployment URL across all
relevant files.
Current Behavior
docs/RESULTS.md and the paper reference localhost:5173 ...
D検証で発覚した3件: ①テーマ代表ETF(SMH/200A/1615/1629/COPX/REMX/SLV/URA/VGK/XLE)のtargetが標準1.4%で乖離過大→target=テーマ上限÷テーマ内ETF数
②XLEがthemeCaps未登録→energyテーマ追加 ③SMHのverdictがrich_real→NVDA proxyのfwd/trail投入でrich_fakeに。
Summary
The current temporal-context rules are too sterile around background activity between user-visible turns. They correctly
try to prevent hallucinated continuity, but they risk overcorrecting in ...
Bug
createJobSchema currently accepts payloads where budgetMax is lower than budgetMin. That creates invalid job records
such as a USD 500-100 budget range and can break client-side filtering, sorting, ...
Contexte
L onglet « Objet sélectionné » affiche une ligne Dimensions (home3d/src/components/InfoPanel.jsx:69) alimentée par
extras.dims, mais ce champ est toujours vide : le pipeline l écrit en dur à ...
enhancement
Version
main
Platform
macOS 26.5.0
Subsystem
stream
What steps will reproduce the bug?
import { merge } from node:stream/iter ;
import { setTimeout } from node:timers/promises ;
async function* ...
stream
Service
RDS (PostgreSQL data-plane proxy)
AWS API Action
N/A — issue is in the TCP data-plane connection handling, not in an AWS management API. Affects any client (psql, JDBC,
DATABASE_URL) connecting ...
bug
En nuestra aplicacion, ocupamos implementar un toggle de light y dark. Por defecto tiene que estar en modo oscuro pero
el switch debe cambiar el juego a modo light.
enhancement
priority: medium
ui/ux

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