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docs/productRequirements.md describes the popup s five states, the multi-instance card grouping, the count label, and
date/time handling — but a number of user-facing UI requirements live only in the code/CSS/tests ...
Context
Follow-up from review of PR #6115 (#6113), which fixed mobile s send-while-busy logic to match the dashboard s #5952
condition (busy = !!streamingMessageId || !isIdle). The send now correctly ...
enhancement
from-review
Create these NEW prompt-lists. For EACH, create lists/ category / name .yml with:
---
title: Title
category: category
---
entry
AT LEAST 20 lowercase on-theme entries each, no dupes.
Lists:
...
area:topup-creatures
role:developer
swarm:attempts-1
swarm:failed
swarm
task-reviewed
Create these NEW prompt-lists. For EACH, create lists/ category / name .yml with:
---
title: Title
category: category
---
entry
AT LEAST 20 lowercase on-theme entries each, no dupes.
Lists:
...
area:topup-cosmos
role:developer
swarm:attempts-1
swarm:failed
swarm
task-reviewed
Create these NEW prompt-lists. For EACH, create lists/ category / name .yml with:
---
title: Title
category: category
---
entry
AT LEAST 20 lowercase on-theme entries each, no dupes.
Lists:
...
area:topup-edible
role:developer
swarm:attempts-1
swarm:in-progress
swarm
task-reviewed
When creating a workorder timer the service impl (line 226
pos-workorder\src\main\java\com\positivity\workorder\internal\service\WorkexecTimeTrackingServiceImpl.java) is asserting
a check that the mechanic ...
Cross-mod Integration
No response
Minecraft Version
1.20.1 Forge
Feature Description
Hello.I want to modify the loss-per-block of red alloy wires in GTM 7.4.1, but don t know how. In
docs/content/Modpacks/Materials-and-Elements/Modifying-Existing-Materials.md ...
1.20.1
type: feature
User story
As an operator at 200+ players, I want breaking a plain block (the common case, no attachments) to stop allocating a
list + a fresh enum array + neighbor Block objects it never uses, so that ...
User story
As an operator at 200+ players, I want pickup/drop logging to stop allocating (and storing) a base64 item blob that
nothing ever reads back, so that the hottest allocator on the server shrinks ...

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