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197M results

- Add GameManager (Section 13.1): GameState/GameMode state machine, singleton, score, StateChanged event (namespace StackUp) - Add Bootstrap.unity with a high-angle Main Camera and a GameManager ...

https://jira.percona.com/browse/PMM-14661 - https://github.com/percona/pmm/pull/5499

This PR enhances the visual appearance of the game interface. It introduces a modern Google Font (Nunito), applies a linear gradient background, modernizes button and input field styling, and adds rounded ...

SUB-PR 6 — Tooling hardening (auditoría pre-M4) Cierra T1, T4, T10 del plan Docs/dev/audits/2026-06/PLAN_PRE_M4.md §SUB-PR 6. Chore puro de tooling: no toca Assets/ ni archivos protegidos de combate. ...

Factory Firebreak A sharp arcade game where you keep an AI factory alive during escalating incidents. What it is Click fires on a factory grid to send workers and resolve them. Survive waves of escalating ...

Summary - Tighten the HeartGold benchmark prompt and model-visible action surface around the RAM+image contract. - Remove benchmark-visible dialog macro/coaching paths and add contract tests for prompt/action ...

Bumps ansi-html to 0.0.9 and updates ancestor dependency react-scripts. These dependencies need to be updated together. Updates ansi-html from 0.0.7 to 0.0.9 details summary Commits /summary ul li See ...
dependencies
javascript

Reconciles fixes that were developed and verified live in production into origin/main, so the canonical tree matches what s running on the box. What s included Commit flow — POST /sessions/{id}/commit ...

Summary Fixes an unbounded state leak found while tracking runner counts in the post-#299 e2e: every instance delete leaks one runner record per rank. State.runners grows without bound over a cluster ...

Problem tests/runtime/test_deps.py already exists with 25 tests covering the FastAPI Depends callables (get_service, get_worker, get_settings, get_run_registry), maybe_enqueue, with_cost, and enrich_ticket_read. ...