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- Add GameManager (Section 13.1): GameState/GameMode state machine, singleton, score, StateChanged event (namespace
StackUp)
- Add Bootstrap.unity with a high-angle Main Camera and a GameManager ...
https://jira.percona.com/browse/PMM-14661
- https://github.com/percona/pmm/pull/5499
This PR enhances the visual appearance of the game interface. It introduces a modern Google Font (Nunito), applies a
linear gradient background, modernizes button and input field styling, and adds rounded ...
SUB-PR 6 — Tooling hardening (auditoría pre-M4)
Cierra T1, T4, T10 del plan Docs/dev/audits/2026-06/PLAN_PRE_M4.md §SUB-PR 6. Chore puro de tooling: no toca Assets/ ni
archivos protegidos de combate. ...
Factory Firebreak
A sharp arcade game where you keep an AI factory alive during escalating incidents.
What it is
Click fires on a factory grid to send workers and resolve them. Survive waves of escalating ...
Summary
- Tighten the HeartGold benchmark prompt and model-visible action surface around the RAM+image contract.
- Remove benchmark-visible dialog macro/coaching paths and add contract tests for prompt/action ...
Bumps ansi-html to 0.0.9 and updates ancestor dependency react-scripts. These dependencies need to be updated together.
Updates ansi-html from 0.0.7 to 0.0.9 details summary Commits /summary ul li See ...
dependencies
javascript
Reconciles fixes that were developed and verified live in production into origin/main, so the canonical tree matches
what s running on the box.
What s included
Commit flow — POST /sessions/{id}/commit ...
Summary
Fixes an unbounded state leak found while tracking runner counts in the post-#299 e2e: every instance delete leaks one
runner record per rank. State.runners grows without bound over a cluster ...
Problem
tests/runtime/test_deps.py already exists with 25 tests covering the FastAPI Depends callables (get_service, get_worker,
get_settings, get_run_registry), maybe_enqueue, with_cost, and enrich_ticket_read. ...