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问题
自定义 Knowledge Base 存储根不可用时,资料管理入口仍会打开 source manager 窗口。窗口加载后才调用 raw 目录列表并报“读取资料失败”,用户仍进入了一个不可用的资料管理界面,而不是只允许在存储设置里重新检测。
证据链
1. 设计边界明确要求不可用 custom root 必须阻断资料管理:docs/agent-guides/knowledge-base.md:27 ...
bug
模块:Electron
优先级:P2
类型:交互
Background
From the 2026-06-13 design-system review (Phase C). Remaining accessibility nits:
- [Med] ValidationSummary focuses the target field only on pointer click.
components/forms/validation-summary.tsx:83-89,36-49 ...
Why this matters
Compose currently demonstrates controls but does not execute a real protocol send.
Scope
Resolve recipient identity, fetch policy, quote postage, encrypt content, authorize wallet actions, ...
enhancement
Background
From the 2026-06-13 design-system review (Phase C). [Med] DataTable is partly invisible to assistive tech
(components/data-display/data-table.tsx):
- Loading is silent (146-162, 203-223): ...
Why this matters
The first session must turn the protocol into a clear decision: who may mail me and under what conditions.
Scope
Create a resumable flow for identity, recovery, address, unknown-sender ...
enhancement
Background
From the 2026-06-13 design-system review (Phase C). [Med] Spinners and skeletons ignore prefers-reduced-motion. Motion
components respect reducedMotion via useChaseMotion, but the raw Tailwind ...
Background
From the 2026-06-13 design-system review (Phase C). [Med] SegmentedControl declares tablist semantics with no tabpanel.
In components/actions/segmented-control.tsx:53,66 the container is role= ...
Background
From the 2026-06-13 design-system review (Phase C — accessibility). [High] RadioGroup options have no accessible name.
In components/forms/radio-group.tsx:46-60, the visible option text lives ...
Background
From the 2026-06-13 design-system review (Phase B). The color system and the remaining scales are incomplete:
- Color scales are single-step semantic aliases, not ramps. Components fake ...
Task #5 — Modelagem: Platform, GamePlatform e GameCompletionTime
Objetivo
Modelar plataformas (N:N com Game) e tempos de conclusão (1:N com Game).
Dependência
- Entity Game pronta (Task #3 )
Escopo ...

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