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Summary
Improve item/world visual detail and make music evolve per level.
Player Feedback
Items should have unique appearances, not just circles with text. Health should look like potions; XP should ...
agentops:ready
cyberart:v13
type:art-audio
Summary
Diversify enemy behavior so enemy types feel distinct. In particular, bats should actually fly.
Player Feedback
Enemies currently read too similarly. Bats should not behave like grounded walkers, ...
agentops:plan-ready
agentops:ready
agentops:waiting-on-pr
cyberart:v13
type:gameplay
Summary
Add richer player movement: climbable ropes, rope jump-off, and double-tap dash.
Player Feedback
Moto wants ropes that can be climbed with up arrow, the ability to jump off ropes, and double-tap ...
agentops:ready
cyberart:v13
type:engine
type:gameplay
Summary
Add more varied hazards beyond static spikes, including spinning fireball-style hazards.
Player Feedback
Moto asked for more diverse hazards, specifically citing spinning fireball hazards from ...
agentops:ready
cyberart:v13
type:gameplay
type:level-design
Logo URL (required)
https://static.wikia.nocookie.net/logopedia/images/9/92/Radio_Moldova_2025.svg/revision/latest/scale-to-width-down/250?cb=20250319181644
Channel ID
RadioMoldova.md
Feed ID
No response ...
logos:edit
Man kann leider wenig anpassen und wenig einsehen, so dass es teils schlecht möglich ist ein wirklich harmonisches Gesamtbild zu erzeugen.
Beispiel 1: Beim runden Design sind die runden Ecken bei allem ...
sunflower26
Summary
Make pits, spikes, platforms, enemies, and items obey clearer world rules.
Player Feedback
Spikes should be lowered into pits rather than sticking above ground. Enemies should not spawn in pits ...
agentops:ready
cyberart:v13
type:engine
type:level-design
Summary
Rework level generation so levels are longer, less flat, more vertical, and have more distinct character.
Player Feedback
The current levels feel too flat and platform-heavy. Moto asked for ...
agentops:ready
cyberart:v13
type:level-design
Summary
Make damage feel recoverable instead of turning one mistake into a doomed run. Add clearer level transitions and
recovery between levels.
Player Feedback
Moto died once and reported that it ...
agentops:plan-ready
agentops:pr-ready
agentops:ready
cyberart:v13
type:gameplay

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