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20.6M results

Summary Improve item/world visual detail and make music evolve per level. Player Feedback Items should have unique appearances, not just circles with text. Health should look like potions; XP should ...
agentops:ready
cyberart:v13
type:art-audio

Summary Diversify enemy behavior so enemy types feel distinct. In particular, bats should actually fly. Player Feedback Enemies currently read too similarly. Bats should not behave like grounded walkers, ...
agentops:plan-ready
agentops:ready
agentops:waiting-on-pr
cyberart:v13
type:gameplay

Summary Add richer player movement: climbable ropes, rope jump-off, and double-tap dash. Player Feedback Moto wants ropes that can be climbed with up arrow, the ability to jump off ropes, and double-tap ...
agentops:ready
cyberart:v13
type:engine
type:gameplay

Summary Add more varied hazards beyond static spikes, including spinning fireball-style hazards. Player Feedback Moto asked for more diverse hazards, specifically citing spinning fireball hazards from ...
agentops:ready
cyberart:v13
type:gameplay
type:level-design

Logo URL (required) https://static.wikia.nocookie.net/logopedia/images/9/92/Radio_Moldova_2025.svg/revision/latest/scale-to-width-down/250?cb=20250319181644 Channel ID RadioMoldova.md Feed ID No response ...
logos:edit

Man kann leider wenig anpassen und wenig einsehen, so dass es teils schlecht möglich ist ein wirklich harmonisches Gesamtbild zu erzeugen. Beispiel 1: Beim runden Design sind die runden Ecken bei allem ...
sunflower26

Summary Make pits, spikes, platforms, enemies, and items obey clearer world rules. Player Feedback Spikes should be lowered into pits rather than sticking above ground. Enemies should not spawn in pits ...
agentops:ready
cyberart:v13
type:engine
type:level-design

Summary Rework level generation so levels are longer, less flat, more vertical, and have more distinct character. Player Feedback The current levels feel too flat and platform-heavy. Moto asked for ...
agentops:ready
cyberart:v13
type:level-design

Summary Make damage feel recoverable instead of turning one mistake into a doomed run. Add clearer level transitions and recovery between levels. Player Feedback Moto died once and reported that it ...
agentops:plan-ready
agentops:pr-ready
agentops:ready
cyberart:v13
type:gameplay
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Issue origami icon

Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! Restrict your search to the title by using the in:title qualifier.