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html body !--StartFragment-- html head /head body h2 Bug Description /h2 p In code inline=
includes/Modules/Analytics_4/Settings.php /code (around line 156), the sanitize callback for code inline=
googleTagAccountID ...
Machine-Readable Contract
contract_schema_version: v1
issue_kind: implementation
parent_issue: #813
goal_ref: context-mode MCP を Claude Code に段階的導入し、大出力を扱う read-only 調査補助として運用する
change_kind: workflow ...
state/queued
Two bugs in --upload-checkout REDCap push path
Bug A — Wrong dict key hides the real failure reason
File: src/cli/cli.py line ~709
Symptom: When upload_to_redcap fails (e.g. missing credentials), the ...
What
Enable JWT validation at the gateway so downstream services receive pre-verified claims as headers instead of raw
tokens.
Current State
- spring-boot-starter-oauth2-resource-server is commented ...
enhancement
Generated by a codebase audit on 2026-06-12 against commit 5b5c634. The full executable plan (with details and
verification gates) lives locally at plans/004-frontend-security-hardening.md.
Summary
Two ...
Plan 010: Split the 1,351-line mergers.py into focused modules (behavior-preserving)
Executor instructions: Follow this plan step by step. Run every verification command and confirm the expected result ...
Plan 009: Triage the 128 ty diagnostics and add type checking to CI
Executor instructions: Follow this plan step by step. Run every verification command and confirm the expected result
before moving to ...
Preflight Checklist
- [x] I have searched existing requests and this feature hasn t been requested yet
- [x] This is a single feature request (not multiple features)
Problem Statement
I asked Claude ...
area:model
enhancement
What
A hand-crafted map with player base (bottom-left) and AI base (top-right) separated by terrain chokepoints.
Scope
- Two Town Halls placed at start; each flanked by 1-2 gold mines
- Chokepoints: ...
map
What
Replace the solid grey background with a tile-based terrain map.
Scope
- Tilemap class: 2D array of tile types (GRASS, DIRT, WATER, WALL)
- WATER/WALL tiles are impassable — feed into A* blocked ...
map

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