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Main-gauche parries 1 hit/attack from frontal one-handed non-missile weapons, and allows a separate dagger attack at -4
DX. Shield-rush: an attack that, on a hit, forces the target to save vs adjDX (3 ...
enhancement
Ref: existential disability
Option (n) disengage: stand still/shift in movement, then at the attack step move one hex instead of attacking (may
enter HTH). Higher-DX enemies still get their strike that turn. Disengage from HTH (option ...
enhancement
The googlefindmy Home Assistant integration causes sustained high CPU usage (~100% on Raspberry Pi 4) due to repeated
cryptographic EID generation and cache refresh operations inside the runtime update ...
Replace the provisional hex-distance approximation in engine.state._missile_range_penalty with the true megahex tiling.
Digitize the printed map s megahexes (7-hex clusters), assign each hex a megahex ...
enhancement
Pole weapons: jab a figure 2 hexes away (no DX penalty, blocked by an intervening figure in the straight hex); +2 DX
when standing still vs a charge attacker; +1 die of damage on a 3+ hex straight-line ...
enhancement

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