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Summary
Add more varied hazards beyond static spikes, including spinning fireball-style hazards.
Player Feedback
Moto asked for more diverse hazards, specifically citing spinning fireball hazards from ...
agentops:ready
cyberart:v13
type:gameplay
type:level-design
Logo URL (required)
https://static.wikia.nocookie.net/logopedia/images/9/92/Radio_Moldova_2025.svg/revision/latest/scale-to-width-down/250?cb=20250319181644
Channel ID
RadioMoldova.md
Feed ID
No response ...
logos:edit
Summary
Make pits, spikes, platforms, enemies, and items obey clearer world rules.
Player Feedback
Spikes should be lowered into pits rather than sticking above ground. Enemies should not spawn in pits ...
agentops:ready
cyberart:v13
type:engine
type:level-design
Summary
Rework level generation so levels are longer, less flat, more vertical, and have more distinct character.
Player Feedback
The current levels feel too flat and platform-heavy. Moto asked for ...
agentops:ready
cyberart:v13
type:level-design
Summary
Make damage feel recoverable instead of turning one mistake into a doomed run. Add clearer level transitions and
recovery between levels.
Player Feedback
Moto died once and reported that it ...
agentops:plan-ready
agentops:pr-ready
agentops:ready
cyberart:v13
type:gameplay
Vraag
Triggeren we foto s alleen op basis van de vraag, of ook op woorden in het antwoord van de bot?
Hoe het nu werkt
- getFotoContext() matcht trigger words (substring na normalisatie) alleen tegen ...
enhancement
Problem
The Mortal-Divine Tracker dialog on the character Actor sheet has several usability issues:
1. Some button labels do not fit inside their buttons properly.
2. The dialog content is taller than ...
When you include your Intelligence Bonus (IntB) in the damage formula, the calculation fails because the function
inserts the Toughness Bonus (TB) into the formula instead.
Ex: (Assume Tougness Bonus ...

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