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#4 — Epic 3: juice + audio
What to build
Camera screen shake plus a full-screen flash fired when the player takes a Hit, so damage is unmissable (spec: Hit = −1
heart + i-frames + flash/shake). ...
backlog
Parent
#4 — Epic 3: juice + audio
What to build
A neon particle trail emitted behind the player for exactly the duration of the Dash phase, driven by the core
dashRemaining field (CONTEXT.md: dashRemaining ...
backlog
Synthetic OAuth probe failed
- Failure mode: github_oauth_github_resolve_network
- Detail: GET .../authorize for redirect_uri=https://app.soleur.ai/api/auth/github-resolve/callback - TimeoutError: ...
ci/auth-broken
priority/p1-high
Split packages/tui/src/app.tsx (5,671 lines) into focused hooks
Filed: 2026-06-13 Status: Open Priority: Medium (long-running, blocked on testing harness) Effort estimate: 5–7 days,
sequenced into 8 PRs ...
enhancement
help wanted
refactor
tech-debt
Parent
#4 — Epic 3: juice + audio
What to build
Apply the neon glow look using Phaser 4 unified Filters (bloom/glow) to the player and to obstacles, so both read as
emissive neon rather than flat fills. ...
backlog
Parent
#4 — Epic 3: juice + audio
What to build
A code-rendered parallax background that scrolls with the world: a neon grid plus a starfield, drawn with Phaser 4
SpriteGPULayer (validate the API against ...
backlog
Parent
#3 — Epic 2: Phaser 4 render shell
What to build
A vertical slice adding mobile touch input through the same src/input/ → Intent seam. Per design §1: tap on the left
two-thirds = jump Intent; ...
backlog
Smoke test run
- Source issue: fratei/creative-ware-hq#447
- Status: started
smoke-test
Parent
#3 — Epic 2: Phaser 4 render shell
What to build
A vertical slice implementing the screen state machine the render shell shows on top of the sim, per design §1 Screens
controls: start → playing ...
backlog
Smoke Test Opportunity%0A%0ASynthetic low-tier committee path verification run at 27461429541.
committee-vote
opportunity
risk/low
smoke-test

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