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Context
Only aggregate FPS and draw-call counters exist today (Real/Shown FPS readout, instances_tested/drawn). The v4.0
milestone rebuilds the renderer around a render graph, GPU culling, bindless and ...
area:core
area:rendering
P1-high
size:L
type:perf
버그 설명
plie.js 33~44줄에서 leftAlignOk / rightAlignOk 변수를 계산하지만, 이후 로직 어디에서도 참조되지 않습니다. 의도한 검사 로직이 최종 점수 및 피드백에 전혀 반영되지 않는 데드코드
상태입니다.
재현 위치
js/poses/plie.js — 33~44번째 줄
// 계산은 하지만 이후 사용되지 않음
const leftAlignOk ...
bug
Context
Perf testing today is manual: Editor/Dialogs/StressTestDialog.cs spawns N copies with live FPS/draw-call stats, and
--stress/--benchmark flags launch GameHost in a separate process — but there ...
area:build-ci
P1-high
size:M
type:perf
Context
Two verified skeletal-animation gaps from the gap analysis: (1) the vertex-clustering decimator
(Engine/Graphics/Geometry/MeshDecimator.h, ResourceRegistry_Lod.cpp) drops bone weights, so skinned ...
area:animation
area:rendering
P2-medium
size:L
type:perf
I need to write documentation about the computer base, expansion devices, .c65 ROM format, ...
documentation
Summary: Upgraded Marketplace-Food-Delivery-Solution app from expo SDK 44 to 47. Expected app to run successfully since
all the packages were updated automatically after upgrading SDK version. q
Managed ...
Context
Verified: the engine has NO anti-aliasing outside DLSS — no MSAA/FXAA/TAA/SMAA, SampleDesc.Count=1 in all PSOs
(rendering gap analysis). Motion vectors already exist as an RG16F fullscreen pass ...
area:rendering
P1-high
size:L
type:feature
버그 설명
plie.js의 alignScore 계산 시 단위 불일치로 인해 항상 잘못된 점수가 반환됩니다.
재현 위치
js/poses/plie.js — alignScore 계산 부분
scoreFromAngle(Math.max(leftDiff, rightDiff), 0, tolerance)
문제 원인
- leftDiff / rightDiff: MediaPipe ...
bug
refactoring
Context
Verified gap: every texture keeps its full mip stack resident — single full-res mip stack per texture, all resident. No
sparse virt-tex feedback or resident-set streaming , and no Sampler Feedback ...
area:rendering
P3-low
size:XL
type:perf

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