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Context Only aggregate FPS and draw-call counters exist today (Real/Shown FPS readout, instances_tested/drawn). The v4.0 milestone rebuilds the renderer around a render graph, GPU culling, bindless and ...
area:core
area:rendering
P1-high
size:L
type:perf

버그 설명 plie.js 33~44줄에서 leftAlignOk / rightAlignOk 변수를 계산하지만, 이후 로직 어디에서도 참조되지 않습니다. 의도한 검사 로직이 최종 점수 및 피드백에 전혀 반영되지 않는 데드코드 상태입니다. 재현 위치 js/poses/plie.js — 33~44번째 줄 // 계산은 하지만 이후 사용되지 않음 const leftAlignOk ...
bug

Context Perf testing today is manual: Editor/Dialogs/StressTestDialog.cs spawns N copies with live FPS/draw-call stats, and --stress/--benchmark flags launch GameHost in a separate process — but there ...
area:build-ci
P1-high
size:M
type:perf

Context Two verified skeletal-animation gaps from the gap analysis: (1) the vertex-clustering decimator (Engine/Graphics/Geometry/MeshDecimator.h, ResourceRegistry_Lod.cpp) drops bone weights, so skinned ...
area:animation
area:rendering
P2-medium
size:L
type:perf

I need to write documentation about the computer base, expansion devices, .c65 ROM format, ...
documentation

Summary: Upgraded Marketplace-Food-Delivery-Solution app from expo SDK 44 to 47. Expected app to run successfully since all the packages were updated automatically after upgrading SDK version. q Managed ...

Context Verified: the engine has NO anti-aliasing outside DLSS — no MSAA/FXAA/TAA/SMAA, SampleDesc.Count=1 in all PSOs (rendering gap analysis). Motion vectors already exist as an RG16F fullscreen pass ...
area:rendering
P1-high
size:L
type:feature

버그 설명 plie.js의 alignScore 계산 시 단위 불일치로 인해 항상 잘못된 점수가 반환됩니다. 재현 위치 js/poses/plie.js — alignScore 계산 부분 scoreFromAngle(Math.max(leftDiff, rightDiff), 0, tolerance) 문제 원인 - leftDiff / rightDiff: MediaPipe ...
bug

Context Verified gap: every texture keeps its full mip stack resident — single full-res mip stack per texture, all resident. No sparse virt-tex feedback or resident-set streaming , and no Sampler Feedback ...
area:rendering
P3-low
size:XL
type:perf
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ProTip! Restrict your search to the title by using the in:title qualifier.