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概要
出撃準備画面のタブ群と出撃ボタン。
対象
- TierSelectTab (既到達 Tier までの一覧から 1 つ選ぶ、maxTier+1 は表示しない)
- InitialWeaponTab (4 武器 WeaponPreview の縦並び、初期装備 1 つ選ぶ)
- EquippedPatchesTab (装着スロット 1〜N の読み取り専用表示)
- LaunchButton ...
area:ui
phase-4-organism-base
Bug: Right-click context menu renders off-screen near bottom edge
Describe the bug
When right-clicking on items near the bottom of the window, the context menu opens downward and gets clipped below the ...
bug
概要
タイトル画面の Organism 2 種。
対象
- TitleHeader (ロゴ・大型タワー紋章)
- TitleActions (「続きから」「新規開始」「設定」ボタン)
DoD
- Storybook で初回 / セーブあり 両方確認
- 単体テスト(セーブ有無で表示切替)
親
Phase 4: Organism 拠点系 #5
依存
- #23 (AppShell ...
area:ui
phase-4-organism-base
Epic
Product Surfaces
Description
- Provide Conservative, Balanced, Growth strategy cards
- Explain risk/APY expectations
- Save user strategy preference in local state/storage (mock persistence) ...
backlog
frontend
priority-medium
strategy
PROBLEM STATEMENT
We need to remove the party information from the search result of case name and reference number search. We also need to
update the search functionality when user searches by case name ...
概要
全画面のレイアウト骨格と画面横断ナビ。
対象
- AppShell (header / main (overflow:auto) / footer のスロット、height: 100vh; max-height: 100vh、safe-area)
- PageHeader (画面タイトル + 戻る + 通貨表示、TabBar とまとめて backdrop-filter blur) ...
area:ui
phase-4-organism-base
Epic
Product Surfaces
Description
- Add forms for deposit and withdrawal
- Validate amount and wallet conditions
- Show transaction lifecycle (pending, success, failure)
- Design spec (must ...
backlog
frontend
priority-high
transactions
When pressing and dragging for rotation, the cube only moves from a few degrees and stops, even if one continue
dragging, or if lifting the finger (should spin freely with inertia).
📝 Todo - 작업할 내용
- [ ] 랜딩에서 로고가 너무 작게 느껴짐
- [ ] 할일 목록에서 오늘에 해당하는 영역 색상 구분
- [ ] 할 일 목록 모달 / 카드 outline-2 디자인
- [ ] 단일 선택 시 덜컹이는 문제
Style

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