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Goal: Update public KB policy for checked counterexample evidence and research-run records after the framework v0.3.0
surfaces landed. Add at most one draft-only example if useful.
Allowed changes:
...
Self-contained example under submissions/examples/ demonstrating CSS intrinsic sizing keywords (min-content,
max-content, fit-content) with visual comparisons.
good first issue
gssoc:approved
GSSoC-26
help wanted
level:intermediate
Self-contained example under submissions/examples/ demonstrating CSS backface-visibility for 3D card flip animations
with front/back faces.
animation
good first issue
gssoc:approved
GSSoC-26
help wanted
level:intermediate
Self-contained example under submissions/examples/ demonstrating CSS perspective and 3D transforms for creating 3D
scenes with layered depth.
good first issue
gssoc:approved
GSSoC-26
help wanted
level:intermediate
Self-contained example under submissions/examples/ demonstrating CSS individual transform properties (rotate, scale,
translate) for cleaner animations.
animation
good first issue
gssoc:approved
GSSoC-26
help wanted
level:intermediate
Self-contained example under submissions/examples/ demonstrating CSS shape-outside with circle, ellipse, and polygon
shapes for creative text wrapping layouts.
good first issue
gssoc:approved
GSSoC-26
help wanted
level:intermediate
Self-contained example under submissions/examples/ demonstrating CSS text-box-trim for precise text spacing control in
headings and buttons.
good first issue
gssoc:approved
GSSoC-26
help wanted
level:intermediate
Self-contained example under submissions/examples/ demonstrating oklch color space animations with perceptually uniform
color transitions.
animation
good first issue
gssoc:approved
GSSoC-26
help wanted
level:intermediate
Self-contained example under submissions/examples/ demonstrating CSS relative color syntax (from keyword) for
manipulating color channels dynamically.
good first issue
gssoc:approved
GSSoC-26
help wanted
level:intermediate
Summary
PlayerStats.gd를 게임의 단일 스텟 바탕으로 재정립하고, 그 전에 성급히 만들어진 전투/이동 스캐폴딩(이동·대시·패링·AI 메커니즘 + 관련 config)을 바닥까지 제거한다. 플레이어·적 모두의 스텟
계층을 PlayerStats 위에 다시 세운다.
Motivation or Problem
PlayerStats.gd(feat-11, ...

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