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Context Core gameplay loop is working: create lobby → invite → start → submit actions → GM narrates → history persists. This issue tracks what s needed before async multiplayer is production-ready. ## ...
Temat Dyskusja nad architekturą trybu multiplayer pozwalającego 2-4 graczom współdzielić jedną kampanię. Powiązane: LLM Council session (2026-05-30) --- ## Kontekst Aktualny model: 1 user : 1 hero : 1 ...
Concept Modular tile-based dungeon exploration system inspired by Betrayal at House on the Hill. Status: Future idea. Do not implement yet. --- ## Vision Generate a set of square room tiles using image-generation ...
Concept Procedural tile-based dungeon exploration inspired by Betrayal at House on the Hill. Player explores by opening doors — each new door draws a new room tile from a pool. GM curates the tile pool; ...
Overview Design decisions agreed in session 2026-05-29. Not yet implemented. This issue tracks the full world map architecture plan before work begins. --- ## Architecture: Two-Level Map | Level | Table ...
Task Implement the full hex world architecture as designed in session 2026-05-29. Foundation for all future map-driven gameplay. Related to #157 (location overlay), extends it with full world generation ...
Summary
In a Raft HA cluster, write queries (CREATE, MERGE, etc.) sent over the Bolt protocol succeed only when the load
balancer happens to route the connection to the current leader pod. When the connection ...
bug
Zweryfikować że streaming turns zapisują gm_note do campaigns.gm_plan_json.engine_private.gm_note_buffer (GitHub issue
#133).
GitHub Issue: #233 https://github.com/szmidtpiotr/ai-gm/issues/233
E2E test: ...
Task Multiplayer chat surface for shared campaigns: `/say text `, `/whisper @user text `, `/ooc text `. ## Status: BLOCKED This feature requires the underlying multiplayer campaign model to exist first. ...

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