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Context
Implemented in PR #55 (branch refactor/architecture-cleanup). This issue records the StaticGlyph deprecation and
documentation refresh so it is tracked and can be closed by that PR.
Problem / ...
documentation
python
Context
Implemented in PR #55 (branch refactor/architecture-cleanup). This issue records the multiband-reader and
composite-masking change so it is tracked and can be closed by that PR.
Problem / Current ...
enhancement
python
Context
Implemented in PR #55 (branch refactor/architecture-cleanup). This issue records the typing and public-surface work so
it is tracked and can be closed by that PR.
Problem / Current Behaviour ...
enhancement
python
Context
Implemented in PR #55 (branch refactor/architecture-cleanup). This issue records the structural refactor of the
geospatial Map so it is tracked and can be closed by that PR.
Problem / Current ...
enhancement
python
Context
Implemented in PR #55 (branch refactor/architecture-cleanup). This issue records the deduplication work so it is tracked
and can be closed by that PR. The thin pyramids→cleopatra wiring repeated ...
enhancement
python
Context
The showcase notebooks render and animate rasters through pyramids own plotting (Dataset.plot,
DatasetCollection.plot().save_animation()), which needs the cleopatra-backed [viz] extra and a fix ...
dependencies
Context
docs/reference/providers.md is the canonical what can earthlens download page, but it drifted badly behind the
_LazyRegistry in src/earthlens/earthlens.py.
Implemented in #385.
Problem / Current ...
bug
documentation
Context
The docs skeleton predated the backend build-out: the landing page still described four backends, ECMWF was a single
flat reference page, temporal aggregation was buried under reference/, and ...
documentation
Context
The documentation had per-backend usage recipes but nothing demonstrating what earthlens is for: pulling real data about
real events through one facade. A showcase gallery of famous, recognisable ...
documentation
enhancement
De nuestra aplicación ocupamos implementar un toggle del light y dark por defecto tiene que estar en modo oscuro pero el
switch debe cambiar el juego a modo light
area/ui
enhancement
good first issue

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