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Task ID: ISSUE-608 Source: tasks/PRODUCTION_PLAN.md
Depends on: ISSUE-604
Objective
One micro-sanctuary for Cycle 1 — bus shelter (§6.5).
Detailed requirements
- Gaze blocked by distorted reflections ...
area:art
priority:medium
Task ID: ISSUE-607 Source: tasks/PRODUCTION_PLAN.md
Depends on: ISSUE-606
Objective
Café NPCs + Elena + at least 2 street NPCs for Cycle 0.
Detailed requirements
| NPC | Notes |
| --- | --- |
| Marc ...
area:art
collaborative
priority:critical
Task ID: ISSUE-606 Source: tasks/PRODUCTION_PLAN.md
Depends on: ISSUE-601
Objective
[PROTAGONIST] cut-out rig — mechanical, not smoothed (§9).
Detailed requirements
Animations minimum:
- idle (weight ...
area:art
collaborative
priority:critical
Task ID: ISSUE-605 Source: tasks/PRODUCTION_PLAN.md
Depends on: ISSUE-601
Objective
Warm ochre café with brass-framed mirror on back wall (§7).
Detailed requirements
- Match reference assets/cafe-scene.png ...
area:art
human-required
priority:critical
Summary
Tool failure reported by CodexProphet during a live forecast.
- Tool: codex:prophet
- Timestamp UTC: 2026-06-28T08:14:16Z
- Fallback used: API returned kalshi_snapshot_fallback; Codex forecast ...
Task ID: ISSUE-604 Source: tasks/PRODUCTION_PLAN.md
Depends on: ISSUE-601
Objective
Exterior districts for district traversal — VS needs playable path.
Detailed requirements
1. Artery — main commercial ...
area:art
human-required
priority:high
I was trying llava-1.5-7b inference with and without vispruner at 128, 64 and 32 visual token number but did not detect
any change of inference time. Has anyone else encountered that issue?
Task ID: ISSUE-603 Source: tasks/PRODUCTION_PLAN.md
Depends on: ISSUE-602
Objective
Visual decay for Cycle 1 apartment (§8) — plant slightly drooping, etc.
Detailed requirements
Minimum for VS Cycle ...
area:art
human-required
priority:high
Task ID: ISSUE-602 Source: tasks/PRODUCTION_PLAN.md
Depends on: ISSUE-601
Objective
Warm amber domestic safe space — only genuinely warm scene (§8).
Detailed requirements
- Static illustrated background ...
area:art
human-required
priority:critical
Task ID: ISSUE-601 Source: tasks/PRODUCTION_PLAN.md
Depends on: ISSUE-001
Objective
Lock Urban Grunge Expressionism for all asset contributors (§9).
Detailed requirements
docs/VISUAL_STYLE.md:
...
area:art
human-required
priority:critical
type:docs

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