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Part of #1012.
Problem (code-verified)
Compiled spawn ignores the shell option: EmitChildProcessSpawn hardcodes UseShellExecute = false and sets the command
directly as the executable with no cmd.exe ...
enhancement
Part of #1012.
Problem (code-verified)
Compiled ChildProcess control methods are no-ops and its state fields are frozen:
- kill/send/disconnect route to ChildProcessNoOp (returns null) —
Compilation/RuntimeEmitter.ChildProcessHelpers.cs:561-571, ...
bug
enhancement
Routine contribution keep-alive for the simple-game prototype. Filed and closed the same day to keep the streak
active. 10 of 14.
Part of #1012.
Problem (code-verified)
Compiled child_process.spawn returns a ChildProcess whose stdout/stderr/stdin are empty placeholder $Objects —
EmitBuildChildProcessObject(..., includeStdio: true) ...
bug
enhancement
Part of #1012.
Problem (code-verified)
Compiled child_process.exec / execFile are fire-and-forget stubs. ChildProcessExec
(Compilation/RuntimeEmitter.ChildProcessHelpers.cs:756-775) starts the process ...
bug
enhancement
Routine contribution keep-alive for the simple-game prototype. Filed and closed the same day to keep the streak
active. 9 of 14.
This issue was reported to the private Apache Iceberg security mailing list. The submitter is being kept anonymous
because the report was sent to a private list. After review, the issue is not considered ...
Routine contribution keep-alive for the simple-game prototype. Filed and closed the same day to keep the streak
active. 8 of 14.
This issue was reported to the private Apache Iceberg security mailing list. The submitter is being kept anonymous
because the report was sent to a private list. After review, the issue is not considered ...
Routine contribution keep-alive for the simple-game prototype. Filed and closed the same day to keep the streak
active. 7 of 14.

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