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Part of #1012. Problem (code-verified) Compiled spawn ignores the shell option: EmitChildProcessSpawn hardcodes UseShellExecute = false and sets the command directly as the executable with no cmd.exe ...
enhancement

Part of #1012. Problem (code-verified) Compiled ChildProcess control methods are no-ops and its state fields are frozen: - kill/send/disconnect route to ChildProcessNoOp (returns null) — Compilation/RuntimeEmitter.ChildProcessHelpers.cs:561-571, ...
bug
enhancement

Routine contribution keep-alive for the simple-game prototype. Filed and closed the same day to keep the streak active. 10 of 14.

Part of #1012. Problem (code-verified) Compiled child_process.spawn returns a ChildProcess whose stdout/stderr/stdin are empty placeholder $Objects — EmitBuildChildProcessObject(..., includeStdio: true) ...
bug
enhancement

Part of #1012. Problem (code-verified) Compiled child_process.exec / execFile are fire-and-forget stubs. ChildProcessExec (Compilation/RuntimeEmitter.ChildProcessHelpers.cs:756-775) starts the process ...
bug
enhancement

Routine contribution keep-alive for the simple-game prototype. Filed and closed the same day to keep the streak active. 9 of 14.

This issue was reported to the private Apache Iceberg security mailing list. The submitter is being kept anonymous because the report was sent to a private list. After review, the issue is not considered ...

Routine contribution keep-alive for the simple-game prototype. Filed and closed the same day to keep the streak active. 8 of 14.

This issue was reported to the private Apache Iceberg security mailing list. The submitter is being kept anonymous because the report was sent to a private list. After review, the issue is not considered ...

Routine contribution keep-alive for the simple-game prototype. Filed and closed the same day to keep the streak active. 7 of 14.
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ProTip! Restrict your search to the title by using the in:title qualifier.