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Describe the bug The update manager shows that an update is available but when I click update, it fails saying skipped - unavailable . To Reproduce I have no idea, just install normally. Expected behavior ...
bug

📊 Reviewers: | Cursor-Arch: ⏳ | Cursor-Innovation: ⏳ | Cursor-Pragmatic: ⏳ | Cursor-Requirements: ⏳ | Codex-Arch: ⏳ | Codex-Innovation: ⏳ | Codex-Pragmatic: ⏳ | Codex-Requirements: ⏳ | is likely stale: ...

Problem While unifying backend/URL resolution in #71, adversarial review surfaced two pre-existing fail-open / misconfiguration behaviors that the shared resolver (scripts/core/db/backend_resolution.py) ...
enhancement
memory
tech-debt

utils\metrics.py corr代码写错了. 应该为: 这个公式写错了. 下面的是对的. 皮尔逊相关系数. import numpy as np def CORR(pred, true): # 中心化 y_c = true - true.mean(axis=0) p_c = pred - pred.mean(axis=0) # 分子:协方差和 numerator = (y_c * ...

pi-spine bug report - Repo: beettlle/stet - Wave scope: SP-018 - Diagnosis: [2026-06-20T01:44:26Z] poll diagnosis=running [2026-06-20T01:45:26Z] poll diagnosis=needs_integrate needs_integrate ...

The build has failed : https://github.com/googleapis/google-cloud-java/actions/runs/27856414403

Summary The auto_embed_posts scheduled job (services/jobs/auto_embed_posts.py) shells out to python scripts/auto-embed.py --phase posts with a 120s subprocess timeout. But auto-embed.py no longer honors ...

Descrição O método de colisão _col() em player.js usa uma lógica própria: if(b!==0 b!==6)return true; // bloco = sólido se não é ar e não é água Isso ignora completamente o BlockRegistry e a propriedade ...

Descrição O sistema de colisão em player.js resolve eixos separadamente (X, Y, Z), mas quando o velocity é alto o suficiente, o player consegue entrar dentro de blocos antes da detecção de colisão: np.x ...

Descrição O HUD.update() usa innerHTML com interpolacao de strings a cada frame: this.el.innerHTML=` div FPS: ${this.fps} /div div X:${Math.floor(pos.x)} Y:${Math.floor(pos.y)} Z:${Math.floor(pos.z)} ...
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