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Bug Description
The auto-jump logic in the obstacle collision loop (js/game.js:329-341) increments jumpCount every time it triggers.
Since jumpCount is only reset to
pipeline
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Simulate API responses locally.
Make the OPDs a “softer” start, right now turning on the reaction wheels is browning out the C3 if there’s only one
battery card.
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Create one single object structure.
{ tournament, round, courtName, playerA, playerB, score, event, timer }
Everything in MatchFlow must consume this object.
Issue #5 – The Sentence Analyzer
- Sometimes our users paste in a sentence and we need to do a few things with it automatically — make an all-caps
version for headings, a lowercase version for tags, ...
Module 1
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Clean public view. No controls. TV style overlay.
Parent
Parent: #6
What to build
Implement render-comment as the first user-visible reporting path. It should render one pull request comment from
Android and optional iOS QA Reports, identify the comment ...
ready-for-agent

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