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210M results

Second concurrency slice from #78, tracked by #118. The first slice (#168) added deadlock/lock-ordering, condition variables, and atomics; this one covers cooperative cancellation, explicit cross-thread ...

🚨 Severity: MEDIUM 💡 Vulnerability: Information Leakage via Stack Traces and CRLF Log Injection 🎯 Impact: Attackers could flood logs with massive stack traces by sending malformed requests (DoS risk), ...

UOID Phase 1B.2 — Dry-Run Framework Lets a tenant import be previewed with zero writes. Built on merged #507 (1B.1 foundation). What s in scope - previewEntityImport() (atomicImport.ts) — resolve-only ...

ADR-005 — Reject user drag-to-move agents (AVO-142); redirect to Poke (AVO-158) The let users drag/move characters idea (AVO-142) was evaluated by a 4-lens game-design panel (cozy life-sim · honesty/data-viz ...

Second broken-RPC cluster from the pg_proc result. Same fix pattern as #43. insertPostComment had three competing writers for comments_count: 1. .update({ comments_count: supabase.rpc( increment_column ...

What Makes the Targets page read as Schedule View s planning mode — refinement only, no new features. - Toolbar controls = Schedule action-bar pills. Block/Cushion/Report/Wave/Service/Status now use ...

Motivation - Users expect inline chibi portraits to appear before the corresponding character/enemy name per the battle-log spec (Spec 6.1.7), but the implementation was rendering them after the ...
codex

What The final connector-migration workstream (docs/specs/connector-io-migration.spec.md). Core shipped the standard interop formats (DDL, OpenAPI, Avro, NORMA, SQL) as builtins , keeping the two-tier ...