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Second concurrency slice from #78, tracked by #118. The first slice (#168) added deadlock/lock-ordering, condition
variables, and atomics; this one covers cooperative cancellation, explicit cross-thread ...
🚨 Severity: MEDIUM 💡 Vulnerability: Information Leakage via Stack Traces and CRLF Log Injection 🎯 Impact: Attackers
could flood logs with massive stack traces by sending malformed requests (DoS risk), ...
UOID Phase 1B.2 — Dry-Run Framework
Lets a tenant import be previewed with zero writes. Built on merged #507 (1B.1 foundation).
What s in scope
- previewEntityImport() (atomicImport.ts) — resolve-only ...
ADR-005 — Reject user drag-to-move agents (AVO-142); redirect to Poke (AVO-158)
The let users drag/move characters idea (AVO-142) was evaluated by a 4-lens game-design panel (cozy life-sim ·
honesty/data-viz ...
Second broken-RPC cluster from the pg_proc result. Same fix pattern as #43.
insertPostComment had three competing writers for comments_count:
1. .update({ comments_count: supabase.rpc( increment_column ...
What
Makes the Targets page read as Schedule View s planning mode — refinement only, no new features.
- Toolbar controls = Schedule action-bar pills. Block/Cushion/Report/Wave/Service/Status now use ...
Motivation
- Users expect inline chibi portraits to appear before the corresponding character/enemy name per the battle-log spec
(Spec 6.1.7), but the implementation was rendering them after the ...
codex
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What
The final connector-migration workstream (docs/specs/connector-io-migration.spec.md). Core shipped the standard interop
formats (DDL, OpenAPI, Avro, NORMA, SQL) as builtins , keeping the two-tier ...