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What to build
Add GitLab issue intake as the first non-GitHub tracked item adapter. A configured GitLab project should support
starting issue work from a project-relative issue IID, including GitLab.com ...
ready-for-agent
What to build
Allow issue intake to start from either the configured-provider short form or an explicit provider issue reference. The
short form remains the common path; explicit flags allow callers to ...
ready-for-agent
What to build
Create new issue work under generated work keys instead of provider-native issue ids, while keeping existing numeric
GitHub work directories readable for lifecycle commands. The work key ...
ready-for-agent
Round out posture handling: option (g) stand-up at end of combat phase or crawl 2 hexes; kneeling; knocked-down figures
losing a turn; prone/kneeling missile fire restrictions; the no-front rule for grounded ...
enhancement
Games currently live in an in-memory dict (board.views.GAMES), so they are lost on server restart and cannot span
multiple workers. Add JSON serialize/deserialize for GameState (figures, positions, facing, ...
enhancement
What to build
Route the existing GitHub issue intake path through a provider-neutral tracked item boundary without changing the
end-to-end GitHub start experience. A GitHub issue start should read the ...
ready-for-agent
Replace the fixed archetypes with a builder: allocate the 24-point human spread (min 8 each), pick armor and a shield,
and choose up to two weapons plus a dagger (enforcing weapon ST requirements and two-handed/shield ...
enhancement
Award XP by combat type (Death 50/100, Arena 30/20/-10, Practice 10) and superior/inferior-opponent modifiers. Let a
figure trade 100 XP for +1 to basic ST or DX, up to 8 added points. Persist figure progression ...
enhancement
Add monsters (bear, wolf, giant snake, giant [occupies 3 hexes], gargoyle) with their MA/ST/DX, special damage, natural
armor, and quirks (snake side=front, giant engagement needs two foes, gargoyle flight). ...
enhancement
The engine supports dodge/defend (4-dice to hit the figure) and force-retreat (state.force_retreat / API action), but
the board does not surface them well. Add a clear defend/dodge indicator and, after ...
enhancement

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