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Goal
Audit whether third-party licenses and existing REUSE/SPDX metadata are correctly represented in this repository.
This is deliberately separate from the SecPal attribution-terms issue. The attribution ...
Coverage is not tracked. Integrate with CI reporting.
Generated for enterprise-scale GitHub performance testing.
Repository: lib-pagination Booster Run ID: boost-20260625-121619 Sequence: 22
P2-medium
perf-test
For reasons which will become clear in future tasks, we re not going to display the game map directly. Instead we re
going to copy it to another grid, and display that grid.
Write a method that takes ...
enhancement
Summary
Two residual pack-blind surfaces for equipment upgrades, split out of #1933 (whose cost paths are fixed by #1934). Low
severity today — packs cannot define upgrades through the product, so these ...
bug
content
core
customisation
List endpoints return all records. Add cursor-based pagination.
Generated for enterprise-scale GitHub performance testing.
Repository: lib-pagination Booster Run ID: boost-20260625-121619 Sequence: 21 ...
P3-low
perf-test
ICON External Parameter Request
Instructions
1. Give this issue a meaningful title (e.g., including domain name, grid specifications, project, etc.).
2. Replace PASTE_YOUR_REQUEST_HERE with your request ...
completed
data request
Summary: Users of the Enatega Multivendor Products iOS App are experiencing an issue where changes to the language
settings on their iOS device do not reflect in the app. Despite modifying the language ...
Summary
Three near-identical is a conscious bystander present in this room checks exist independently:
- world.areas.positioning.plummet._potential_catcher_present — no hostile-source exclusion (a ...
chore
epic:combat
needs-design
The Game status narrative log currently sits at the BOTTOM of the right (Characters) column, so you have to scroll down
to read it. Move it up and to the left into its own always-visible column/region ...
Playtest: during a running match, clicking End Game does nothing — it no longer returns to the editable pre-game Game
Control. endGame() = history.replaceState({}, , / ); showPreGame(); and showPreGame ...

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