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Part of Fase 2 engine modularization (#24), Tier 2 — gates game-feature work until done. Extract from game.js with
closure DI + a test (ZOMBIES/Right-BICEP), born .ts; Dev runs tsc+vitest; verify boot ...
modularization
P1
Part of Fase 2 engine modularization (#24), Tier 2 — gates game-feature work until done. Extract from game.js with
closure DI + a test (ZOMBIES/Right-BICEP), born .ts; Dev runs tsc+vitest; verify boot ...
modularization
P1
Test suite shows intermittent failures under load. Needs investigation and stabilization.
Generated for enterprise-scale GitHub performance testing.
Repository: plugin-signature-pad Booster Run ID: boost-20260625-121619 ...
P2-medium
perf-test
Part of Fase 2 engine modularization (#24), Tier 2 — gates game-feature work until done. Extract from game.js with
closure DI + a test (ZOMBIES/Right-BICEP), born .ts; Dev runs tsc+vitest; verify boot ...
a11y
modularization
P1
Describe the bug When a Construction Foam block is camouflaged using the Obscurator, its shadow is not rendered
correctly. The block s shadow does not match the appearance of the block it is disguised ...
Patch Request
tru 1 key landau
Part of Fase 2 engine modularization (#24), Tier 2 — gates game-feature work until done. Extract from game.js with
closure DI + a test (ZOMBIES/Right-BICEP), born .ts; Dev runs tsc+vitest; verify boot ...
modularization
P1
Replace ad-hoc log statements with structured JSON logging for observability.
Generated for enterprise-scale GitHub performance testing.
Repository: plugin-signature-pad Booster Run ID: boost-20260625-121619 ...
P3-low
perf-test
Part of Fase 2 engine modularization (#24), Tier 2 — gates game-feature work until done. Extract from game.js with
closure DI + a test (ZOMBIES/Right-BICEP), born .ts; Dev runs tsc+vitest; verify boot ...
modularization
P1
Part of Fase 2 engine modularization (#24), Tier 2 — gates game-feature work until done. Extract from game.js with
closure DI + a test (ZOMBIES/Right-BICEP), born .ts; Dev runs tsc+vitest; verify boot ...
modularization
P1

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