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First child of #250; research the CPU AI decision model of the Smash lineage so the improvement DEV tickets are grounded. Extends #148 (which mapped the difficulty scalar) into how the AI brain actually ...
area:combat
research

I Expect - [ ] Provinces CSV metadata - [ ] Provinces CSV data generated

Problem Recurring deterministic blockers still appear at closeout. The repeated failures are missing specialist failure report / first-failure lock, missing reproduced before and after gate data, and ...
governance
implementation
ready

It seems the game is using a unique per character effect for each map name. I assume each x and y for the next letter is hardcoded somewhere. One of the path of solution could be to just scrap the effect ...
asm
enhancement
essential

Tracker / umbrella — make the NPC AI situation-aware, so high-level bots act on the game state instead of blind per-frame rolls. Children filed one at a time (lazy decomposition); research first. Have ...
area:combat
enhancement

Found by a Codex global repository scan of deepmodeling/dpdispatcher at commit 98a9e08. Problem Generated scheduler scripts write source and export lines by directly interpolating resource config values. ...
bug

Documentation Goal Add an optional JSON writer for the cross-layer contract so developers can inspect a stable, deterministic representation of the representational-to-simulation handoff. This should ...
layer: simulation
priority: low
type: feature

Goal Create a live Python wrapper that transforms representational-layer models into simulation-ready Python objects without writing JSON. The wrapper should become the runtime bridge between the representational ...
layer: representational
priority: high
type: feature

(Posted by Claude Code) The indexer service account does not have access to the following 5 configured TDR snapshots in the dev deployment: - hca_dev_1c6a960d52ac44eab728a59c7ab9dc8e__20210827_20210928 ...

At least when cloned, the directory name TeXact should be in lower case.
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