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작업 내용
- renderHeader의 클래스/타입이 잘못 설정되어 있던 것 수정
수정 파일
- renderHeader.js
작업 유형
- [ ] feat: 기능 추가
- [ ] fix: 버그 수정
- [ ] refactor: 기능 변경 없는 구조 개선
- [ ] chore: 설정, 빌드, 문서 등 기타 작업
- [ ] docs: ...
What
Scout-backlog-v3 #4e — the LAST item of the character-format export+COM matrix.
- test-suite-pm.js: new [1] EXPORT test — two paragraphs (subscript / superscript) emit w:vertAlign w:val= subscript ...
But
Après import depuis le plan, des captures accumulées créent des doublons de zones/locaux (Cafétéria / cafétéria,
plusieurs « sortie », etc.). Nettoyage manuel fastidieux.
Ajout
Bouton 🧹 Dédupliquer ...
See Commits and Changes for more details.
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⤵️ pull
Restructure navigation from 6 tabs to 4 (Home / Beers / Map / Insights) to cut confusion. Geography, Temporal and
Markets now live as sub-sections inside a single Insights tab with a subtab strip; legacy ...
Automated changes by create-pull-request GitHub action
Changement
Encadré « Référence à la procédure » du quiz désormais en jaune (bordure + label ambre #fbbf24, léger fond jaune). La
bonne réponse reste verte (override).
Version v1.46 → v1.47 (?v=147). ...
Raises every procedural sprite from a 16×16 to a 32×32 design grid, redraws the whole roster (hero, enemies, bosses,
projectiles) at hero-level craft, and adds the first character animations. Two sub-projects ...