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요구
챗룸 대화 초기화 버튼. MD 복사 오른쪽. 누르면 정말 초기화? 확인 후 비움.
설계
- ChatRoom 헤더 초기화 버튼(대화 있을 때만), 인라인 확인(버튼이 정말 초기화? 확인/취소 로 토글 — window.confirm 대신 앱 톤)
- 확인 시 onClear → page setChatMessages([]); 기존 보존 effect가 ...
enhancement
Эпик #737. Демо-сид + adminUI для управления точками выдачи ATM/офис/курьер и покрытием операторов.
Wire M3 engine systems into `main.ts`: a source cell periodically spawns items that travel along placed belts.
Implementation:
- Define a source cell (hard-coded for M3; level data comes in M5).
...
game
Render a potentially large number of item entities efficiently using Three.js instanced meshes.
Engine API (game never imports `three`):
- `ItemRenderer` class — `new ItemRenderer(renderer, { maxItems, ...
engine
Add a pure ECS movement system that advances item entities along belt paths each tick.
Scope:
- `BeltGraph` data structure (or plain adjacency map) built from belt grid state; pure, no `three` dependency. ...
engine
Use M2 engine APIs in `games/conveyor-puzzle/src/main.ts` to maintain a belt grid and render placed belts.
Implementation:
- Board state: `Map string, { direction: Direction; tile: BeltTile } ` keyed ...
game
Why
The web UI demo s project switcher (and any client listing projects) needs to enumerate projects. listProjects() exists
in the DB layer (backs the MCP list_projects tool) but has no REST endpoint ...
enhancement
Extend `PointerSystem` so the game can distinguish a place click (left) from a rotate action (right-click or `R` key).
Returns grid cell + intent — no game logic inside the engine.
Engine API:
- `onGridPlace(fn: ...
engine
Render conveyor belt tiles on the grid. Each belt has a facing direction (N/E/S/W); the tile visually shows the
direction (arrow or asymmetric mesh).
Engine API (game never imports `three`):
- `createBeltTile(renderer, ...
engine
Summary of What Needs to Be Done: In lib/services/gitService.ts, the getFileTree method mutates a shared files array
from within concurrent Promise.all callbacks. While JavaScript arrays handle concurrent ...

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