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A StaffNotification model + bell in the admin shell so all users see tasks/actions to complete; notify on
assignment/comment. Make it effortless to add an idea to the board, and notify the submitter when ...
claude
task
Summary
On the Android phone app (phone/CcDirectorClient), the Terminal tab is hard to use: it is awkward to scroll, fights the
page scroll, and never shows the whole screen. The terminal pane should ...
bug
Persist the customisation and render the chosen design as a real image (sharp SVG→PNG) for a beautiful recipient email +
a shareable “view your card” link. New tmplCustomGiftCard template. Type: TASK · ...
claude
task
An extra-special, interactive page to design a gift card — theme/colour, recipient, message, amount, delivery date —
with a live preview, emailed to the recipient. Anyone can buy (no account needed), reusing ...
claude
task
A Gifts grouping under Products holding gift cards + giftable packages. Add the gift_card_physical_enabled setting
(admin on/off). Generate curated giftable packages (from lib/packages.ts) as DRAFT products ...
claude
task
Client-facing pages and the booking flow must not 500 during deploys / cold starts. Apply the same hardening as the
admin fix: wrap client/booking server reads in withDbRetry with graceful fallbacks, ensure ...
claude
error
Describe the bug Users of the Enatega Multivendor Customer App are encountering a critical alignment issue in the
checkout section related to address display.
To Reproduce Steps to reproduce the behavior: ...
Goal
Make the Core Loop matter: crew consume water/food and the ship consumes lime (CO2) and parts (repairs) over time, so
scarcity is what pushes the player to gate to planets each cycle.
Requirements ...
Goal
Procedurally generated special rooms (Bridge, Observation Deck, Infirmary, Astrometrics, Interface Chair, Stasis Pods…)
currently build on generic template shells and feel generic for iconic spaces. ...
Goal
Once the player discovers the Bridge, unlock a configuration screen to tune the Core Game Loop: ship phase duration,
planet phase duration, randomization band, and (later) jump destination preferences. ...

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