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What to build
On the tactics board, each pitch position marker is a clickable div with an onClick — not focusable, no role, no
Enter/Space handler. Keyboard and screen-reader users cannot select a position, ...
bug
in-progress
P3
What to build
regenerateTeam deletes all of a team s players and then inserts the fresh roster as two independent client-side calls.
If the delete succeeds but the insert fails, the team s roster is wiped ...
bug
in-progress
P2
What to build
The Supabase backend uses optimistic local updates followed by fire-and-forget writes that only console.error on failure
(player upsert/delete, regenerate, scenario save/clear, quiz save). ...
bug
in-progress
P3
What to build
The team s stated engineering standards call for TypeScript strict mode and Tailwind utility classes, but the codebase
is ~3,000 lines of plain JS (.jsx) with inline-style objects on every ...
discussion
P3
Verify the new pr-validation.yml runs its three jobs on a real PR: issue reference, status:approved, and single type:*
label.
status:approved
type:chore
What to build
Navigation is done by assigning window.location.search, so every team switch, quiz/admin entry, and the Reset button
triggers a full document reload. In Supabase mode that re-runs the entire ...
enhancement
in-progress
P3
What to build
The production bundle is a single ~489 kB (138 kB gzip) chunk. Two wins, both independent of routing:
1. Lazy-load Supabase: @supabase/supabase-js is imported eagerly through the data ...
enhancement
in-progress
P2
What to build
npm run lint currently fails with 16 errors + 1 warning, so the suite is untrustworthy and the build passes only because
Vite does not gate on ESLint. Get lint green by fixing the real issues ...
bug
in-progress
P2
Problem
kit owns the build-time owner contract (resolveOwner / DEFAULT_OWNER_COLUMN, #250), but the runtime half is copy-pasted
byte-for-byte across the three owned-row packages, plus two generic middleware ...
enhancement
priority: low
Increasing skill level in Winds of Trade (Merchant) is supposed to increase the maximum amount of Trade Points available
to the character. Currently, it does not update automatically, in the provided example ...
priority:normal

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