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https://dapperpenguinfreev2
Sell the feeling of speed and motion. Part of #1 (Sailing World) + realism pass.
Acceptance criteria
- [ ] Bow/stern foam or wake that scales with speed
- [ ] Effect is cheap (particles or shader-light), ...
art
feature
P2
Let the game be played on phones/tablets. Part of #8 (Tech/Performance/Infra).
Acceptance criteria
- [ ] On-screen steer + throttle controls appear on touch devices
- [ ] Drag-to-orbit camera works ...
feature
P1
tech
Help players navigate and find ports. Part of #2 (Ports Trade / Economy).
Acceptance criteria
- [ ] Corner minimap shows ship position/heading and nearby islands/ports
- [ ] Minimap reads from the ...
feature
P2
tech
First taste of the game s voice on the boot screen. Part of #9 (Humour Writing).
Acceptance criteria
- [ ] Pool of 15+ short, witty, original loading/boot tips (no franchise references)
- [ ] A random ...
design
feature
P2
The new Mystery Box for this anniversary isn t getting selected for me and I also tried moving past version ones higher
to no success. Awesome program nonetheless and thank you for your time/effort!
In https://github.com/becky82/mteh/blob/main/extra_chars/given_names.md I added the tones like this:
彭丽媛 Péng Lìyuán 朱媛媛 Zhū Yuányuán 李媛 Lǐ Yuán
but I m not 100% sure of this pronunciation. I should ...
extras
testing
Part of #5 (Milestone 3). Stacked PR 4 (top of stack) — branches off the feasibility PR.
Scope (tasks 5+6 from #5 — both standard → local qwen)
- Task 5: CLI rating capture (1-5 + duration override) ...
Part of #5 (Milestone 3). Stacked PR 3 — branches off the anchors PR.
Scope (tasks 3+4 from #5)
- Task 3 (complex → Opus inline): domain/feasibility.py with FeasibilityReport + check_feasibility(trip, ...
Part of #5 (Milestone 3). Stacked PR 2 — branches off the exit-criteria-test base branch.
Scope (tasks 1+2 from #5 — both complex → Opus inline)
- Task 1: FixedAnchor model (place, arrival_min, duration_min) ...

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