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Character scale for scene vestibule. Machine-readable below — apply verbatim.
{ apply : scale , scene : vestibule , scale :{ front :0.6, back :0.3}}
Players have no UI to see or advance their crafting/gathering/salvage runs. The Journal tab in the player window
(SvelteFabricateApp) is a wired placeholder, yet the full run lifecycle already exists in ...
Problem
When proceeding to pay, an error frequently appears on the cart requiring the Reload button (appears to be an
inventory/catalog sync). This forces staff to:
1. Leave the payment screen
2. Go ...
type:performance
type:ux
Problem
The mini player tooltips are not readable for all three main controls.
Expected
Tooltips should be readable, correctly positioned, and visually consistent with the theme.
Reference
Screenshot ...
assigned
bug
Problem
The volume scrollbar/slider does not actually modify the playback volume.
Expected
Moving the volume slider should immediately update the active player volume.
assigned
bug
Problem
In the lyrics section, when synced lyrics continue with the song, the whole page is pushed/scrolled downward.
Expected
Lyrics scrolling should stay contained inside the lyrics panel and should ...
assigned
bug
Problem
When a YouTube ad is playing, the app player cannot be paused.
Expected
The player controls should handle the ad state gracefully or clearly expose the correct pause behavior.
assigned
bug
Character scale for scene scriptorium. Machine-readable below — apply verbatim.
{ apply : scale , scene : scriptorium , scale :{ front :0.61, back :0.28}}
Character scale for scene cloisters. Machine-readable below — apply verbatim.
{ apply : scale , scene : cloisters , scale :{ front :0.5, back :0.31}}

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