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🚨 毎朝7時の自動ヘルスチェックで問題を検出
検査日時: 2026/6/15 8:13:34 URL: https://haewool.vercel.app/
⚠️ コンテンツ検証エラー
- タイトル (해울떡 관리 시스템)
- Supabase 設定
- 祝日データ
- Supabase キー
ページに必要な要素が見つかりませんでした。
GitHub Actions の自動ヘルスチェックが作成しました ...
bug
health-check
Summary
LOB §5.1/§5.6: Determine the number of firing SPs. SPs are x1/2 if the firing units are DG.
fireCombat.js:151-162 sums effectiveSPs from defenderUnits and halves based on du.moraleState === disorganized ...
bug
tech-debt
!-- gitissue:normalized v1 --
Type
Improvement
Description
The app screenshots displayed in the screens slideshow are difficult to read — the in-app content (text, UI labels) is
too small or otherwise ...
enhancement
Read the YNova MBS intern review and handoff guide
Seeded from the Yaomin-YNova dashboard task list.
Goal
Use the guide to explain the product loop, frontend/backend boundaries, review checklist, and ...
area:onboarding
priority:high
status:todo
task
Summary
findOobUnit is byte-identical (~60-line tree walk) in three handler files:
- server/src/engine/actions/fireCombat.js
- server/src/engine/actions/closeCombat.js
- server/src/engine/actions/resolveMorale.js ...
tech-debt
Goal
Add JEI and REI compatibility so players can right-click an item in either recipe-viewer s item list and Add to Loot
Lock against the active profile. JEI/REI is in essentially every modpack and 90%+ ...
Summary
All three combat handlers (fireCombat.js, closeCombat.js, resolveMorale.js) declare a third parameter { oob, scenario,
mapData, hexIndex } for injected dependencies. But dispatch() calls handler(state, ...
tech-debt
A deferred research-and-image batch for the Field Guide s Life-destroying section. These are real, fielded or trialed
physical robots that belong on the battlefield page once each has a verified image, ...
enhancement
Spun out of #362 (minions as actors). Movement (PR #390) deliberately ships with no action accounting — this epic owns
the minion action economy that movement, strikes, and other minion actions will charge ...
ability-automation
enhancement
Summary
After CLOSE_COMBAT or a morale cascade that routes all units in a hex, pendingResolution is set to closingRoll or
moraleCheck respectively. getValidActions only special-cases leaderCasualty — ...
tech-debt

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