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Part 1 of chainlink #299 (the visibility half). Surfaced when a poller-triggered review turn for PR #511 hit a transient
Codex 503 and vanished.
Problem
A turn that died only produced a log.exception ...
What this adds
Ratifies the docs/zig/** decision package as binding architectural doctrine via ADR-0196 (Accepted), and surfaces the
direction in the root README.
This is explicitly NOT a wholesale Zig ...
Summary
Executes the audit specified in docs/superpowers/specs/2026-05-31-api-auth-audit-design.md (merged in #101). Produces:
- A findings report at docs/superpowers/audits/2026-05-31-api-authentication-audit.md. ...
🤖 AI Security Remediation
🟢 Auto-merge eligible — will merge after CI passes.
📊 Analysis
- Severity: MEDIUM
- Confidence: 85%
- Auto-fix allowed: True
📝 Summary
The application uses the subprocess ...
ai-remediation
severity-medium
🤖 AI Security Remediation
🚨 Human approval required — please review before merging.
📊 Analysis
- Severity: HIGH
- Confidence: 95%
- Auto-fix allowed: False
📝 Summary
The application uses the ...
ai-remediation
needs-human-review
severity-high
Summary
- Promote atmospheric-entry-physics.json from scenes/draft/ to scenes/ — a 6-scene interactive lesson covering the
full atmospheric entry pipeline: reentry forces ballistic coefficient, ...
education
scene
Context
Round-5 plan, Tier-2. Stacked on #91 → review/merge #88-#91 first.
Wave-B _promote_chapters lifts every H2 chapter to H1. If the architect group-and-nest (#91) ever misses and a residual
over-wide ...
This PR introduces support for SHDR (Simple Hierarchical Data Representation) devices within OpenFactory.
The implementation is based on the generic connector infrastructure introduced by BaseCoordinator ...
Summary
Built a stdlib-only script gen.py in
competitions/nvidia-nemotron-model-reasoning-challenge/data/synth/cryptarithm_guess_v2/ to procedurally generate diverse
synthetic cryptarithm_guess puzzles ...
osu!lazer scores do not have legacy score IDs and it makes the choice to set score ID as -1 when encoding the replay.
This means that any 2 lazer replays being compared via GUI always get one of the 2 ...