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Part 1 of chainlink #299 (the visibility half). Surfaced when a poller-triggered review turn for PR #511 hit a transient Codex 503 and vanished. Problem A turn that died only produced a log.exception ...

What this adds Ratifies the docs/zig/** decision package as binding architectural doctrine via ADR-0196 (Accepted), and surfaces the direction in the root README. This is explicitly NOT a wholesale Zig ...

Summary Executes the audit specified in docs/superpowers/specs/2026-05-31-api-auth-audit-design.md (merged in #101). Produces: - A findings report at docs/superpowers/audits/2026-05-31-api-authentication-audit.md. ...

🤖 AI Security Remediation 🟢 Auto-merge eligible — will merge after CI passes. 📊 Analysis - Severity: MEDIUM - Confidence: 85% - Auto-fix allowed: True 📝 Summary The application uses the subprocess ...
ai-remediation
severity-medium

🤖 AI Security Remediation 🚨 Human approval required — please review before merging. 📊 Analysis - Severity: HIGH - Confidence: 95% - Auto-fix allowed: False 📝 Summary The application uses the ...
ai-remediation
needs-human-review
severity-high

Summary - Promote atmospheric-entry-physics.json from scenes/draft/ to scenes/ — a 6-scene interactive lesson covering the full atmospheric entry pipeline: reentry forces ballistic coefficient, ...
education
scene

Context Round-5 plan, Tier-2. Stacked on #91 → review/merge #88-#91 first. Wave-B _promote_chapters lifts every H2 chapter to H1. If the architect group-and-nest (#91) ever misses and a residual over-wide ...

This PR introduces support for SHDR (Simple Hierarchical Data Representation) devices within OpenFactory. The implementation is based on the generic connector infrastructure introduced by BaseCoordinator ...

Summary Built a stdlib-only script gen.py in competitions/nvidia-nemotron-model-reasoning-challenge/data/synth/cryptarithm_guess_v2/ to procedurally generate diverse synthetic cryptarithm_guess puzzles ...

osu!lazer scores do not have legacy score IDs and it makes the choice to set score ID as -1 when encoding the replay. This means that any 2 lazer replays being compared via GUI always get one of the 2 ...