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What to build Placing blocks back into the world from the hotbar. - Right-click issues a PlaceBlock command for the cell adjacent to the targeted face (hitCell + faceNormal) using the selected ...
enhancement
game
ready-for-agent

What to build Targeting + breaking blocks into a hotbar inventory — the core tracer bullet (click → command → domain → render → HUD). - A center-screen crosshair and a 3D wireframe outline on the targeted ...
enhancement
game
ready-for-agent

https://github.com/openshift/oadp-operator/pull/2116 Please compare test target name logic in Prow repository make sure we are aligned with that instead of using the test name from GitHub out right. ...

Publish a TypeScript types package for lib-notifications so consumers get typed access to the library out of the box. Rationale Every other Tier-1 lib in the Enonic org is being (or has been) published ...

What to build First-person traversal of the world. - Pointer lock: click-to-engage (Start overlay), mouse look with pitch clamp ±89°. Esc releases lock → Pause overlay; handle lock denial without ...
enhancement
game
ready-for-agent

What to build Make the generated world visible in /game, replacing the demo cube scene. - One THREE.InstancedMesh per chunk; write per-instance matrices/colors in useLayoutEffect and set the instanceMatrix/instanceColor ...
enhancement
game
ready-for-agent

What to build The pure, framework-free simulation core (no three/react/DOM imports), fully unit-tested. This is the domain foundation every later slice builds on. - BlockType registry as a const object ...
enhancement
game
ready-for-agent

Problem The footer credit link ( Sourav Mondal Shuvo ) and the ☕ buy me a coffee link render with an underline (footer a rule in css/style.css sets text-decoration: underline). It looks noisy against ...

What to build Set up the project s test tooling and reconcile stale docs so all later game work is verifiable. This is pure foundation/prefactor — no gameplay yet. - Add vitest configured for a node ...
enhancement
game
ready-for-agent

Minor Update
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Learn how you can use GitHub Issues to plan and track your work.

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ProTip! Restrict your search to the title by using the in:title qualifier.