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What to build
Placing blocks back into the world from the hotbar.
- Right-click issues a PlaceBlock command for the cell adjacent to the targeted face (hitCell + faceNormal) using the
selected ...
enhancement
game
ready-for-agent
What to build
Targeting + breaking blocks into a hotbar inventory — the core tracer bullet (click → command → domain → render → HUD).
- A center-screen crosshair and a 3D wireframe outline on the targeted ...
enhancement
game
ready-for-agent
https://github.com/openshift/oadp-operator/pull/2116
Please compare test target name logic in Prow repository make sure we are aligned with that instead of using the test
name from GitHub out right.
...
Publish a TypeScript types package for lib-notifications so consumers get typed access to the library out of the box.
Rationale
Every other Tier-1 lib in the Enonic org is being (or has been) published ...
What to build
First-person traversal of the world.
- Pointer lock: click-to-engage (Start overlay), mouse look with pitch clamp ±89°. Esc releases lock → Pause overlay;
handle lock denial without ...
enhancement
game
ready-for-agent
What to build
Make the generated world visible in /game, replacing the demo cube scene.
- One THREE.InstancedMesh per chunk; write per-instance matrices/colors in useLayoutEffect and set the
instanceMatrix/instanceColor ...
enhancement
game
ready-for-agent
What to build
The pure, framework-free simulation core (no three/react/DOM imports), fully unit-tested. This is the domain foundation
every later slice builds on.
- BlockType registry as a const object ...
enhancement
game
ready-for-agent
Problem
The footer credit link ( Sourav Mondal Shuvo ) and the ☕ buy me a coffee link render with an underline (footer a rule in
css/style.css sets text-decoration: underline). It looks noisy against ...
What to build
Set up the project s test tooling and reconcile stale docs so all later game work is verifiable. This is pure
foundation/prefactor — no gameplay yet.
- Add vitest configured for a node ...
enhancement
game
ready-for-agent

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