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Resolves design-backlog #4 — umber colored both static meta you read (date, author, footer) and chrome you click, with
no cue between them on touch, where the hover wash and cursor don t exist.
The decision: ...
The AirBotix logo in the public-play brand frame still sat visibly high. Root cause: the base logo-white-horizontal.png
is a 980×300 canvas but the artwork only occupies y[3–200] — ~99px of empty padding ...
Net-new test file only — modifies no source, excluded from the Vite bundle (deployed app byte-identical) → auto-merge
per the az-descent DOCS+NET-NEW-TESTS policy.
25 tests for src/constants/contentConstants.js ...
Closes #37.
Issue #37 noted that the build skills were being repurposed to validate human dev work against specs, and that some
skills were being used to sign off on docs from other agents — neither of ...
…uer icons
Add bilingual credentials nav page with verified links and issuer logos for AWS, security training, Platzi courses, and
related credentials.
Add the foundational layer for a parallel 3D build of Magic Circles using the Enable3D Phaser extension (top-down tilted
camera, procedural primitive models, custom XZ-plane collision instead of Ammo). ...
💡 What Added full keyboard accessibility and screen reader support to all password visibility toggle icons
(.toggle-password). Specifically, added role= button , tabindex= 0 , dynamic aria-labels ( Tampilkan ...
Summary
- Add a Godot-first project split spec and roadmap that positions Godot/Steam as the main game, Discord as a
companion, and web as admin/dev tooling.
- Introduce shared game packages for ...