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Description
Improve the History tab so individual files within a session can be managed directly, instead of only undoing the entire
session.
Acceptance Criteria
- [ ] Each file in a session shows ...
feature
Prerequisites
- [x] I have searched for similar bugs in both open and closed issues and cannot find a duplicate.
- [x] I have tested with the latest available release.
Describe the bug
On PHP 8, ...
Parent
PRD #3 (https://github.com/oddsteam/odt-ville/issues/3)
What to build
Opportunistically convert .jsx components to .tsx. Lowest priority — blocks nothing and must never block the data-layer
work. ...
needs-triage
背景
suasor の大規模 drive(5h 枠 95% 接近 → 16:00 リセット → 16:05 再開)を実運用する中で、usage-guard skill の改善点が 3 つ見えた。本 issue
でまとめて対応する。usage-guard は現状 skills リポにのみ存在し、エンジン形態(drive が checkpoint で Read)/ 単体形態 /usage-guard ...
documentation
enhancement
Parent
PRD #3 (https://github.com/oddsteam/odt-ville/issues/3)
What to build
Rebuild the town loader (loadTown) on Effect.all over the typed resource services, with the best-effort fallbacks made
explicit ...
needs-triage
Parent
PRD #3 (https://github.com/oddsteam/odt-ville/issues/3)
What to build
Convert the inline RootLayout getMe fetch into a typed Effect service. Follow the approved pattern from #5 (HTTP client
+ ...
needs-triage
Parent
PRD #3 (https://github.com/oddsteam/odt-ville/issues/3)
What to build
Convert the character/manifest resource to a typed Effect service with decoders, and port its real logic: manifest
normalization, ...
needs-triage
Parent
PRD #3 (https://github.com/oddsteam/odt-ville/issues/3)
What to build
Convert the groundTiles resource (list + save + delete) to a typed Effect service with decoders. Follow the approved
pattern ...
needs-triage
Parent
PRD #3 (https://github.com/oddsteam/odt-ville/issues/3)
What to build
Convert the tileObjects resource (getActiveTileObject + saveTileObject) to a typed Effect service with decoders. Follow
the ...
needs-triage
Parent
PRD #3 (https://github.com/oddsteam/odt-ville/issues/3)
What to build
Convert the game-session resource (get + save) to a typed Effect service with decoders, wired into the session read/save ...
needs-triage

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