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Faithfulness audit — Severity: Low.
ROM (Banks0123.asm CalcShot2): every aimed shot scales linear speed by difficulty — ShotSpeed = (Dificulty 3) + param
(e.g. Dificulty*8 + 0x90 for guard shots).
Port ...
bug
faithfulness
Faithfulness audit — Severity: Low.
ROM (logic/setalert.asm SetAlertMode): the distinct Red Alert track (0x2F) plays only when the alerting actor is a
camera or laser (cp ID_CAMERA / cp ID_LASER → SetAlertMode5); ...
bug
faithfulness
Faithfulness audit — Severity: Low.
ROM (logic/actors/guard.asm GuardPatrolLogic2 ld bc,700h / call Anim2FramesActor → Anim2FramesActor masks ANIM_CNT 7):
toggles the walk frame every 8 iterations.
Port ...
bug
faithfulness
Faithfulness audit — Severity: Low.
ROM (logic/actors/chkdiscover.asm SetAlertRoom ld a,10h / ld (AlertIconTimer),a; decremented each EnemiesLogic frame by
ChkEraseAlertSign): AlertIconTimer = 0x10 (16 ...
bug
faithfulness
Faithfulness audit — Severity: Low.
ROM (logic/actors/chkdiscover.asm ChkViewObstacles2): the see-through railing tiles (0x68-0x6C, 0x6E, 0x8B-0x8E) pass
LOS whenever the room uses tileset 0 (Building) ...
bug
faithfulness
Faithfulness audit — Severity: Low.
ROM (Banks0123.asm ChkPunchColl 9050-9051): SFX 9 ( punch wall ) plays only when the punch directional probe hits a
solid tile (call c, SetSoundEntryChk); air punches ...
bug
faithfulness
Faithfulness audit — Severity: Low.
ROM (Banks0123.asm ChkWaterTiles 9162-9199): fully classifies the H tile (X-4) first; only if it is non-water does it
consult the L tile. If the X-4 tile is shallow, ...
bug
faithfulness
Faithfulness audit — Severity: Low.
ROM (logic/doors/opendoor.asm ChkDoorLorry 165-200): the punch path falls through to PlayBreakableSfx (and a; ret → not
opened); only ChkBombLocation (an exploding ...
bug
faithfulness
Faithfulness audit — Severity: Low.
ROM: ChkStartClimb (Banks0123.asm:9338 ld a,(ControlsTrigger); rra; ret nc — Up trigger) and ChkExitLadders (9378
and 1100b on ControlsTrigger — Left/Right trigger). ...
bug
faithfulness

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