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Summary
snmp and snmp_control each serve many switches over one MQTT connection, so a single Last-Will can t cover every switch
s per-switch status topic. If the collector dies, each switch s status stays ...
让小游戏真正 像个游戏
之前的场景就是白盒子+文字,没沉浸感。这次把开场和小岛重做:
场景 = 视觉小说式
- 整屏的场景背景(海滩 / 面包坊 / 灯塔 / 花园 各有配色)
- 说话的角色会有立绘弹入动画
- 底部对话框 + 角色名牌 + 打字机文字,轻点屏幕继续
- 选项做成卡片,选完会显示 你说了什么
- 开场页、奖励页(贝壳/解锁/收藏新词)都美化
小岛地图
...
See Commits and Changes for more details.
Created by img src= https://prod.download/pull-18h-svg valign= bottom / pull[bot] (v2.0.0-alpha.4)
Can you help keep this open source service alive? 💖 Please ...
⤵️ pull
Before this 🐝
- The first production deploy failed: Module not found: Can t resolve @/generated/prisma/client during next build.
What this PR does 🧑💻
- ✅ Changes the build script to prisma generate ...
Summary
- clean up canonical unified inbox comments/test wording now that the deliverables spine is no longer dark-launched
- tighten InboxTab test fixtures to the current UnifiedInbox prop contract ...
¿Qué hice?
Se implementó y configuró ESLint y Prettier en el backend
- Instalación de ESLint y plugins compatibles con TypeScript.
- Instalación y configuración de Prettier.
- Creación del archivo ...
Remove unused backend routes and updates the task completion documentation.
Bối cảnh
Bấm Phả ký làm UI bị treo (không xem cũng không in được). Nguyên nhân: renderEntry gọi .trim() trên
aliasName/homeland/titles/notes mà không guard, và family.description.trim(). Snapshot chia ...
「店员会失误等待」:营业时按全员平均疲劳计算失误率(越累越容易出错,最高 ~30%)。 失误的那单照付钱但拿不到小费,并必留一条吐槽差评(上错单/等太久/洒了),拉低口碑、
影响后续收入——提醒你别把店员用到精疲力尽,及时「休息」。结算弹窗标注失误次数。
新增 buildMishapText(复用上一提交的 MISHAP_REVIEWS 文案池)。
https://claude.ai/code/session_011edfYW66swX898Rq6M8xXL ...