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Summary
Make pits, spikes, platforms, enemies, and items obey clearer world rules.
Player Feedback
Spikes should be lowered into pits rather than sticking above ground. Enemies should not spawn in pits ...
agentops:ready
cyberart:v13
type:engine
type:level-design
Summary
Rework level generation so levels are longer, less flat, more vertical, and have more distinct character.
Player Feedback
The current levels feel too flat and platform-heavy. Moto asked for ...
agentops:ready
cyberart:v13
type:level-design
Summary
Make damage feel recoverable instead of turning one mistake into a doomed run. Add clearer level transitions and
recovery between levels.
Player Feedback
Moto died once and reported that it ...
agentops:plan-ready
agentops:pr-ready
agentops:ready
cyberart:v13
type:gameplay
Why
The beta README is already uv + Poe based and mostly current, but has gaps for onboarding devs across macOS / Windows /
Linux.
Gaps to fill (docs-only, additive)
- [ ] Document the optional Typesense ...
The county variable currently calculates first_county_in_state before checking whether county_fips fully determines the
household county.
This means valid FIPS-only calculations still pay for the default-county ...
So:
- When the checkov SARIF report build/results_sarif.sarif has 0 issues reported (field runs[].results[] length == 0)
it should be deleted
- Instead of statically setting sonar.sarifReportPaths=build/results_sarif.sarif ...
bug
maintenance
Vraag
Triggeren we foto s alleen op basis van de vraag, of ook op woorden in het antwoord van de bot?
Hoe het nu werkt
- getFotoContext() matcht trigger words (substring na normalisatie) alleen tegen ...
enhancement
Results Summary Dialog Does Not Refresh on Member or Load Combination Change
- Description: In the Analysis and Design Results Summary dialog, changing the selected Member ID or Load Combination
...

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