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Checklist - [x] If this is not a feature request but a general question, please start a discussion at https://github.com/sgl-project/sglang/discussions. Otherwise, it will be closed. - [x] Please ...

Feature Give the player a house or building to live in. Serves as a home base, rest location, and potential storage/crafting area. Natural counterpart to the barn and other farm buildings.

Contexto e Motivação Durante as operações no README.md a documentação sobre o conflito de merge da issue #88 foi perdido, essa issue se responsabiliza em recupera-lo Impacto da Decisão - [ ] Atualizar ...
bug
chore

Feature Add a way for the player to sleep or rest. This could restore energy/stamina, advance the day, or be required for progression. Complements the day/night cycle (#28).

Feature Currently saddle toggles on/off when you mount/dismount. Instead, saddle should be a separate action to equip/remove, independent of mounting. You mount a saddled horse differently than a bare ...

Create docs and tests for CopelandOS mobile capture, provider routing, Obsidian workflow, integration registry, and dashboard improvements. Open a draft PR with a summary and test results.

Feature Let the player enter the chicken coop interior (similar to barn interior #35). Currently it s just a prop.

Polish The chicken coop s visual appearance is too house-like. Should have more distinct coop characteristics to differentiate it from a dwelling.

For example, it might look like this: ArchiveTeam ArchiveBot/20240923.203d40a (wpull 2.0.3, +https://wiki.archiveteam.org/index.php/ArchiveBot) and not Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 ...
enhancement
pipeline

Bug Player character s walk/movement animation looks off or unnatural. Animation may not sync with movement speed or direction.
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ProTip! Restrict your search to the title by using the in:title qualifier.