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Running dogent on a SKILL.md, the OpenAI oracle reports description-triggers against the frontmatter description:
Description is too generic and does not name concrete situations and user phrases that ...
bug
Running dogent on a file whose first line is the heading # Skills Repository, the OpenAI oracle pass reports no-articles
at 1:1: Filler article in heading adds no instruction. That heading carries no article ...
bug
Overview
Author names in the silver layer contained raw HTML-encoded apostrophes ( apos;) and trailing disambiguation suffixes
(e.g. John Smith 0001), causing incorrect name lookups and gender inference ...
Context
Refinement to validateLaneStateTerminal (#13575, merged via #13589 s Stop-hook). During the #13495/#12633
continuation-set design, I asked whether all-handed-off / async-blocked should collapse ...
ai
add more context
Overview
Every mini-game renders inside a shared shell that owns the persistent HUD and bridges the game loop to global state via
onAnswer / onComplete callbacks.
HUD elements (always same position) ...
minigames
phase-1
Overview
The Overworld is the hub the player returns to after every zone. It visualises the full stack as a vertical journey with
zones unlocking top-to-bottom.
Design
- Vertical zone map with 5 zone ...
phase-1
screens
Overview
Build the entry point of the game: a punchy Title screen and a 3-card Onboarding flow for first-time players.
Title screen
- Game logo / wordmark Full-Stack Quest
- New Game / Continue ...
phase-1
screens
Overview
Implement the single source-of-truth gameState shape defined in the GDD (§3.1) using useReducer + React Context. Wire up
the flow-machine state transitions.
State shape
gameState = {
flow: ...
phase-1
state
Overview
Bootstrap the project with the full tech stack so every subsequent feature has a solid foundation to build on.
Tasks
- [ ] create-react-app (or Vite) with React 18
- [ ] Install and configure ...
phase-1
setup

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