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Summary
A lightweight pre-session LLM call that runs once before the first player turn. Reads each character s character_goal
entries and the current scene context, derives a scene-appropriate pending_intent ...
deferred
enhancement
Summary
Add a per-routine power saving mode (0-1 flag) that controls whether a routine s agent actually runs. When set to 0
(disabled), the routine s scheduled fire times are skipped entirely — no agent ...
enhancement
- Se debe crear el campo id_asesor en el modelo Afiliacion
- Se debe validar el campo contrato y provisional con el id_asesor del modelo Afiliacion con los registros del modelo
Papeleria segun ...
in progress
Deliverable: API Layer Endpoints: /greetings - returns Welcome to RETICLE Endpoints: /login - Web App Single Sign On
placeholder - Implementation TBD Implementation: Python, FastAPI Runtime: ECS services ...
enhancement
Summary
An optional per-instance premise modifier entered by the player at the start of a new module (e.g. What if Elizabeth
Bennet is a vampire? ). Stored in game_instance.premise_modifier and included ...
deferred
enhancement
Hi @fpedroza,I m Jacob. Came across your GitHub and enjoyed checking out some of your work. I m a software engineer
focused on AI, full-stack, and cloud, and I ve been looking to connect with other builder ...
Update documentation to reflect the v1.4.1 - v1.4.2 changes.
documentation

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